public void OnReceived(InvalidRoomTokenMessage invalidRoomTokenMessage) { if (gameState == GameState.EnteringRoomScreen) { enteringRoomScreen.OnReceived(invalidRoomTokenMessage); } }
public void OnReceived(InvalidRoomTokenMessage invalidRoomTokenMessage) { this.entering = false; messageText.text = "Invalid room token!"; continueButton.gameObject.SetActive(true); }