void levelFinished()
 {
     GameMaster.lastCompletedLevel = GameMaster.Level;
     InvManager.GoldAdd(stagedGold);
     stagedGold = 0;
     InvManager.T1ShardAdd(stagedShard1);
     stagedShard1 = 0;
     InvManager.T2ShardAdd(stagedShard2);
     stagedShard2 = 0;
     WordDatav2.endOfLevelStats(region, difficulty, level, 10, 3);
     vicDefPanel.SetActive(true);
 }
    public void TestAddHeroClicked()
    {
        InvManager.GoldAdd(30);
        InvManager.T1ShardAdd(10);
        InvManager.T2ShardAdd(10);
        Debug.Log("current Inv:" + InvManager.GoldReturn().ToString() + " gold, " + InvManager.T1ShardAmount().ToString() + " T1s, " + InvManager.T2ShardAmount().ToString() + " T2s");
        for (int i = 0; i < CharectorStats.numOfHeroes(); i++)
        {
            var character = CharectorStats.UnlockedCharector(i);
            CharectorStats.testAddExp(i, 10);
        }

        SaveManager.SaveParse();
        //GameMaster.CallSave();
    }