private void OnTriggerEnter2D(Collider2D collision) { if ("Teleport".Equals(collision.gameObject.tag)) { DoorBehavior door = collision.gameObject.GetComponent <DoorBehavior>(); transform.position = door.getNewLocation(); } else if ("InvItem".Equals(collision.gameObject.tag)) { InvItemBehavior item = collision.gameObject.GetComponent <InvItemBehavior>(); if (collision.gameObject.name == "MapPillBottle") { item.pickUp("pillBottle"); } else if (collision.gameObject.name == "CureList") { item.pickUp("cureList"); } else if (collision.gameObject.name == "Ingredient1") { item.pickUp("ingredient1"); } else if (collision.gameObject.name == "Ingredient2") { item.pickUp("ingredient2"); } else if (collision.gameObject.name == "Ingredient3") { item.pickUp("ingredient3"); } else if (collision.gameObject.name == "Ingredient4") { item.pickUp("ingredient4"); } Debug.Log("Got an inventory item"); } else { Debug.Log("(PLAYER): Warning, collided with untagged object"); } }
private void OnTriggerEnter2D(Collider2D collision) { if ("Teleport".Equals(collision.gameObject.tag)) { DoorBehavior door = collision.gameObject.GetComponent <DoorBehavior>(); if (!door.isLocked) { transform.position = door.getNewLocation(); } else { Debug.Log("The door is locked!"); } if (door.isUnlockTrigger) { door.unlockOtherDoor(); Debug.Log("Unlocked Other Door(s)!"); } } else if ("InvItem".Equals(collision.gameObject.tag)) { InvItemBehavior item = collision.gameObject.GetComponent <InvItemBehavior>(); if (collision.gameObject.name == "MapPillBottle") { item.pickUp("pillBottle"); DialogueBox.QueueDialogue(new KeyValuePair <int, string>(5, "\"What’s this? A pill bottle? Prescription from Fairview Hospital . . . take as needed for the Turning.\"")); DialogueBox.QueueDialogue(new KeyValuePair <int, string>(3, "*Click the bottle in your inventory to take a pill.*")); } else if (collision.gameObject.name == "CureList") { item.pickUp("cureList"); List.pickedUp = true; } else if (item.puzzle != null) { SceneMan.ActivatePuzzle(item.puzzle); } if (collision.gameObject.name == "Ingredient1") { FreezePlayer.Instance.puzzleIsOpen = true; item.pickUp("ingredient1"); } else if (collision.gameObject.name == "Ingredient2") { FreezePlayer.Instance.puzzleIsOpen = true; item.pickUp("ingredient2"); } else if (collision.gameObject.name == "Ingredient3") { FreezePlayer.Instance.puzzleIsOpen = true; item.pickUp("ingredient3"); } else if (collision.gameObject.name == "Ingredient4") { item.pickUp("ingredient4"); } //Debug.Log("Got an inventory item"); } else if ("LabBench".Equals(collision.gameObject.tag)) { bench.makeCure(); } else if ("Exit".Equals(collision.gameObject.tag)) { ExitDoorBehavior door = collision.gameObject.GetComponent <ExitDoorBehavior>(); if (!door.isLocked) { SceneManager.LoadScene("WinMenu"); } } else { Debug.Log("(PLAYER): Notice- Collided with object with unprocessed tag. Object Name: \"" + collision.gameObject.name + "\" Object Tag: \"" + collision.gameObject.tag + "\""); } }