public static InuVector2 Lerp(InuVector2 _start, InuVector2 _end, InuFloat _t) { InuVector2 result = new InuVector2(); result.x = InuFloat.Lerp(_start.x, _end.x, _t); result.z = InuFloat.Lerp(_start.z, _end.z, _t); return(result); }
public static InuFloat Distance(InuVector2 _c1, InuVector2 _c2) { return((_c1 - _c2).magnitude); }