public static void ExitToTown() { Console.WriteLine("You are entering the Town Square!"); Console.WriteLine(); IntroChoices.TownScene(); IntroChoices.TownPath(); }
public static void TownSwitch() { string decision1 = Console.ReadLine(); switch (decision1) { case "1": PubChoices.PubCase1(); IntroChoices.TownScene(); IntroChoices.TownPath(); TownSwitch(); break; case "2": MarketChoices.MarketCase2(); IntroChoices.TownScene(); IntroChoices.TownPath(); TownSwitch(); break; case "3": ChurchChoices.ChurchScene(); TownSwitch(); break; default: Utilities.ExitTown(); break; } }
public static void BeginJourney() { Utilities.EnterIfYouDare(); IntroChoices.TownScene(); IntroChoices.TownPath(); }