public ConesSteps(ConesContext conesContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _conesContext = conesContext; }
public CylindersSteps(CylindersContext cylindersContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _cylindersContext = cylindersContext; }
public PlanesSteps(PlanesContext planesContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, RayContext rayContext) { _rayContext = rayContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _planesContext = planesContext; }
public SmoothTrianglesSteps(TrianglesContext trianglesContext, VectorsContext vectorsContext, PointsContext pointsContext, IntersectionsContext intersectionsContext) { _intersectionsContext = intersectionsContext; _pointsContext = pointsContext; _vectorsContext = vectorsContext; _trianglesContext = trianglesContext; }
public TriangleMeshesSteps(TriangleMeshesContext meshesContext, PointsContext pointsContext, IntersectionsContext intersectionsContext, RayContext rayContext) { _rayContext = rayContext; _intersectionsContext = intersectionsContext; _pointsContext = pointsContext; _meshesContext = meshesContext; }
public ShapeGroupsSteps(ShapeGroupsContext shapeGroupsContext, ShapesContext shapesContext, RayContext rayContext, IntersectionsContext intersectionsContext, SphereContext sphereContext) { _sphereContext = sphereContext; _intersectionsContext = intersectionsContext; _rayContext = rayContext; _shapesContext = shapesContext; _shapeGroupsContext = shapeGroupsContext; }
public TrianglesSteps(TrianglesContext triangesContext, PointsContext pointsContext, VectorsContext vectorsContext, RayContext rayContext, IntersectionsContext intersectionsContext) { _intersectionsContext = intersectionsContext; _rayContext = rayContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _triangesContext = triangesContext; }
public CubesSteps(CubesContext cubesContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _cubesContext = cubesContext; }
public SpheresSteps(SphereContext sphereContext, RayContext rayContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _sphereContext = sphereContext; _rayContext = rayContext; }
public ShapesSteps(ShapesContext shapesContext, MaterialsContext materialsContext, RayContext rayContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, TransformationsContext transformationsContext) { _transformationsContext = transformationsContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _rayContext = rayContext; _materialsContext = materialsContext; _shapesContext = shapesContext; }
public IntersectionsSteps(IntersectionsContext intersectionsContext, SphereContext sphereContext, WorldContext worldContext, RayContext rayContext, PlanesContext planesContext, ComputationsContext computationsContext) { _computationsContext = computationsContext; _planesContext = planesContext; _rayContext = rayContext; _worldContext = worldContext; _intersectionsContext = intersectionsContext; _sphereContext = sphereContext; }