Example #1
0
        private IntersectableList GenerateSpheres()
        {
            var list = new IntersectableList();

            list.Add(new Sphere(new Vector3(0, 0, 2), 0.5f, new Metal(new Vector3(0.831f, 0.686f, 0.216f), 0.991f)));
            list.Add(new Sphere(new Vector3(0.3f, -0.2f, 1.2f), 0.2f, new Metal(new Vector3(0.533f, 0.604f, 0.592f), 0.1f)));
            list.Add(new Sphere(new Vector3(-1.1f, 0, 2), 0.5f, new Lambertian(new Vector3(1f, 0.263f, 0.643f))));
            list.Add(new Sphere(new Vector3(0, 100.5f, 2), 100, new Lambertian(new Vector3(0.086f, 0.357f, 0.192f))));
            return(list);
        }
Example #2
0
        public SkyBoxScene()
        {
            FileName            = "Assignment4_SkyBox.jpg";
            Camera.FieldOfViewX = 30f;
            Camera.FieldOfViewY = 30f;
            Camera.ScreenWidth  = 512;
            Camera.ScreenHeight = 512;
            Camera.Eye          = new Vector4(0, 0, 2, 1);
            Camera.Up           = new Vector4(0, 1, 0, 1);
            Camera.LookAt       = new Vector4(0, 0, 0, 1);

            Camera.PreProcess();
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            Texture top    = new Texture("./Textures/SkyBox_farm/skybox_country_paths_top.jpg", false);
            Texture back   = new Texture("./Textures/SkyBox_farm/skybox_country_paths_back.jpg", false);
            Texture front  = new Texture("./Textures/SkyBox_farm/skybox_country_paths_front.jpg", false);
            Texture left   = new Texture("./Textures/SkyBox_farm/skybox_country_paths_left.jpg", false);
            Texture right  = new Texture("./Textures/SkyBox_farm/skybox_country_paths_right.jpg", false);
            Texture bottom = new Texture("./Textures/SkyBox_farm/skybox_country_paths_bottom.jpg", false);

            //SkyBox.LoadSkybox(left, right, top, bottom, front, back);

            PerlinNoise.Initialize();

            Sphere sphere = new Sphere(new LambertMaterial(new Color(1f, 0.647f, 0)), new Vector3(0, 0, 0f), 0.5f);

            //Sphere sphere2 = new Sphere(new LambertMaterial(new Color(1f, 0f, 0f)), new Vector3(0.5f, 0f, 0f), 0.2f);
            sphere.Material.Noise = Noise.Turbulence;

            Texture orange = new Texture("./Textures/Bumpmap/orange.jpg", true);

            //sphere.Material.BumpTexture = orange;
            //Sphere sphere = new Sphere(new MirrorMaterial(10f), new Vector3(0, 0, 2f), 1f);

            Objects = new IntersectableList();
            Lights  = new List <ILight>();

            Objects.Add(sphere);
            //Objects.Add(sphere2);
            ILight light = new PointLight(new Vector3(0f, 1, 2.6f), new Color(3f, 3f, 3f));

            Lights.Add(light);
        }
Example #3
0
        public void Construct(Aggregate aggregate)
        {
            Material = ((IIntersectable)aggregate).Material;
            Aggregate objects = new IntersectableList();

            foreach (IIntersectable intersectable in aggregate.GetObjects())
            {
                objects.Add(intersectable);
            }

            BoundingBox = ((IIntersectable)aggregate).BoundingBox;
            //Calculate max treed depth = 8+1.3*log(n);
            maxTreeDepth = (int)Math.Ceiling(8 + (1.3 * Math.Log(objects.Intersectables.Count)));

            RootNode = new BspNode();

            //Kick off the recursive tree construction
            RootNode.BuildSubTree(objects, BoundingBox, maxTreeDepth, 0);
        }
Example #4
0
        public TextureScene()
        {
            FileName   = "Assignment4_Texture.jpg";
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

            Texture back   = new Texture("./Textures/Skybox_stars/backmo.jpg", false);
            Texture bottom = new Texture("./Textures/Skybox_stars/botmo.jpg", false);
            Texture front  = new Texture("./Textures/Skybox_stars/frontmo.jpg", false);
            Texture left   = new Texture("./Textures/Skybox_stars/leftmo.jpg", false);
            Texture right  = new Texture("./Textures/Skybox_stars/rightmo.jpg", false);
            Texture top    = new Texture("./Textures/Skybox_stars/topmo.jpg", false);

            SkyBox.LoadSkybox(left, right, top, bottom, front, back);

            //List of objects
            //Sphere sphere = new Sphere(textureMaterial, new Vector3(0, 0, 0), .3f);
            ColladaParser parser = new ColladaParser();

            parser.ParseColladaFile("./geometries/collada/deathstar.dae", 1024);

            Camera = parser.Cameras.Values.First();
            Camera.PreProcess();

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            Objects = new IntersectableList();

            foreach (IIntersectable intersectable in parser.Meshes.Values)
            {
                Objects.Add(intersectable);
            }

            Lights = new List <ILight>();
            foreach (ILight light in parser.Lights.Values)
            {
                Lights.Add(light);
            }
        }
Example #5
0
        public RefractionScene()
        {
            FileName   = "Assignment1_Refraction.jpg";
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);
            Camera     = new PinholeCamera()
            {
                FieldOfViewX = 30f,
                FieldOfViewY = 30f,
                ScreenWidth  = 512,
                ScreenHeight = 512,
                Eye          = new Vector4(0, 0, 2, 1),
                Up           = new Vector4(0, 1, 0, 1),
                LookAt       = new Vector4(0, 0, 0, 1)
            };
            Camera.PreProcess();

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            //List of objects
            Sphere sphere1 = new Sphere(new RefractiveMaterial(1.5f), new Vector3(0f, 0f, 0f), 0.4f);
            Sphere sphere2 = new Sphere(new BlinnPhongMaterial(new Color(0.8f, 0f, 0f), new Color(0.8f, 0.8f, 0.8f), 30f), new Vector3(0.4f, 0.2f, -0.3f), 0.3f);
            Plane  p1      = new Plane(1f, new Vector3(0, 1, 0))
            {
                Name     = "P1",
                Material = new LambertMaterial(new Color(0f, 0.8f, 0.8f))
            };
            Plane p2 = new Plane(1f, new Vector3(0, 0, 1))
            {
                Name     = "P2",
                Material = new LambertMaterial(new Color(0.3f, 0.8f, 0.8f))
            };
            Plane p3 = new Plane(1f, new Vector3(-1, 0, 0))
            {
                Name     = "P3",
                Material = new LambertMaterial(new Color(1.0f, 0.8f, 0.8f))
            };
            Plane p4 = new Plane(1f, new Vector3(1, 0, 0))
            {
                Name     = "P4",
                Material = new LambertMaterial(new Color(0f, 0.8f, 0f))
            };
            Plane p5 = new Plane(1f, new Vector3(0, -1, 0))
            {
                Name     = "P5",
                Material = new LambertMaterial(new Color(0.8f, 0.8f, 0.8f))
            };

            Objects = new IntersectableList();

            Objects.Add(sphere1);
            Objects.Add(sphere2);
            Objects.Add(p1);
            Objects.Add(p2);
            Objects.Add(p3);
            Objects.Add(p4);
            Objects.Add(p5);

            Lights = new List <ILight>();

            ILight light1 = new PointLight(new Vector3(0.0f, 0.8f, 0.8f), new Color(0.7f, 0.7f, 0.7f));
            ILight light2 = new PointLight(new Vector3(-0.8f, 0.2f, 0f), new Color(0.5f, 0.5f, 0.5f));

            Lights.Add(light1);
            Lights.Add(light2);
        }
Example #6
0
        public DepthOfFieldScene()
        {
            FileName = "Assignment4_DoF.jpg";

            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

            Camera.Eye          = new Vector4(-5f, 0f, -2.8f, 1f);
            Camera.LookAt       = new Vector4(0f, 0f, -2.8f, 1f);
            Camera.Up           = new Vector4(0, 1, 0, 1);
            Camera.Apperture    = 0.25f;
            Camera.D            = 7.5f;
            Camera.FieldOfViewX = 50f;
            Camera.FieldOfViewY = 50f;
            Camera.ScreenWidth  = 512;
            Camera.ScreenHeight = 512;
            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            Camera.PreProcess();

            Objects = new IntersectableList();

            /*
             * shapes[0].type = SHAPE_SPHERE;
             * VectorSet(shapes[0].sphere.center, -2.6f, -0.5f, -1.5f);
             *  shapes[0].sphere.radius = 1;
             *  VectorSet(shapes[0].move_velocity, 0, 0, 0);
             *  VectorSet(shapes[0].color, 1, 0, 0);
             */
            Sphere sphere = new Sphere(new LambertMaterial(new Color(1, 0, 0)), new Vector3(-2.6f, -0.5f, -1.5f), 1f);

            Objects.Add(sphere);

            /*
             *  shapes[1].type = SHAPE_SPHERE;
             *  VectorSet(shapes[1].sphere.center, 2.6f, 0.5f, -4);
             *  shapes[1].sphere.radius = 1;
             *  VectorSet(shapes[1].move_velocity, 0, 0, 0);
             *  VectorSet(shapes[1].color, 0, 1, 0);
             */
            sphere = new Sphere(new LambertMaterial(new Color(1, 0, 0)), new Vector3(-2.6f, -0.5f, -1.5f), 1f);
            Objects.Add(sphere);

            /*
             *  shapes[3].type = SHAPE_TRI;
             *  VectorSet(shapes[2].tri.verts[2], 0, 0.2f, -5);
             *  VectorSet(shapes[2].tri.verts[1], 0, -0.4f, -1);
             *  VectorSet(shapes[2].tri.verts[0], 0, 0.6f, -2);
             *  VectorSet(shapes[2].move_velocity, 0, 0, 0);
             *  VectorSet(shapes[2].color, 1, 1, 0);
             */
            /*
             *  VectorSet(lights[0].ambient, 0.1f, 0.1f, 0.1f);
             *  VectorSet(lights[0].diffuse, 1, 1, 1);
             *  VectorSet(lights[0].specular, 0.1f, 0.1f, 0.1f);
             *  VectorSet(lights[0].pos, -2, 2, -2);
             */
            ILight light = new PointLight(new Vector3(-2f, 2f, -2f), new Color(1, 1, 1));

            Lights = new List <ILight>();
            Lights.Add(light);
        }
Example #7
0
        public ColladaScene()
        {
            FileName = "Assignment_Collada.jpg";
            ColladaParser parser = new ColladaParser();

            parser.ParseColladaFile("./geometries/collada/reference.dae", 1024);
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

            /*Camera = new PinholeCamera()
             * {
             *  FieldOfViewX = 60f,
             *  FieldOfViewY = 60f,
             *  ScreenWidth = 128,
             *  ScreenHeight = 128,
             *  Eye = new Vector4(0, 0, -50, 1),
             *  Up = new Vector4(0, 1, 0, 1),
             *  LookAt = new Vector4(0, 0, 0, 1)
             * };
             * Camera.PreProcess();
             */

            LambertMaterial green = new LambertMaterial(new Color(0, 1, 0));
            LambertMaterial red   = new LambertMaterial(new Color(1, 0, 0));
            LambertMaterial blue  = new LambertMaterial(new Color(0, 0, 1));
            LambertMaterial gray  = new LambertMaterial(new Color(0.8f, 0.8f, 0.8f));
            LambertMaterial black = new LambertMaterial(new Color(0, 0, 0));
            LambertMaterial white = new LambertMaterial(new Color(1, 1, 1));

            //List of objects
            Sphere sphere = new Sphere(white, new Vector3(0, 0, .25f), .3f);


            Plane p1 = new Plane(1f, new Vector3(0, 1, 0))
            {
                Material = white
            };
            Plane p2 = new Plane(1f, new Vector3(0, 0, -1))
            {
                Material = white
            };
            Plane p3 = new Plane(1f, new Vector3(-1, 0, 0))
            {
                Material = green
            };
            Plane p4 = new Plane(1f, new Vector3(1, 0, 0))
            {
                Material = blue
            };
            Plane p5 = new Plane(1f, new Vector3(0, -1, 0))
            {
                Material = white
            };
            Rectangle rect = new Rectangle(new Vector3(-0.2f, .99f, 0f), new Vector3(.5f, 0, 0), new Vector3(0, 0, 0.5f))
            {
                Material = blue
            };

            Objects = new IntersectableList();

            /*
             * Objects.Add(p1);
             * Objects.Add(p2);
             * Objects.Add(p3);
             * Objects.Add(p4);
             * Objects.Add(p5);
             */
            Lights = new List <ILight>();

            foreach (ILight light in parser.Lights.Values)
            {
                Lights.Add(light);
            }
            foreach (IIntersectable intersectable in parser.Meshes.Values)
            {
                Objects.Add(intersectable);
            }



            foreach (ICamera camera in parser.Cameras.Values)
            {
                Camera = camera;
                Camera.PreProcess();
            }

            if (Camera == null || float.IsNaN(Camera.AspectRation))
            {
                Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

                Camera.FieldOfViewX = 30f;
                Camera.FieldOfViewY = 30f;
                Camera.ScreenWidth  = 512;
                Camera.ScreenHeight = 512;
                Camera.Eye          = new Vector4(0, 0, -2, 1);
                Camera.Up           = new Vector4(0, 1, 0, 1);
                Camera.LookAt       = new Vector4(0, 0, 0, 1);

                Camera.PreProcess();
            }

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);
        }
Example #8
0
        public MirrorScene()
        {
            FileName   = "Assignment1_Mirror.jpg";
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);
            Camera     = new PinholeCamera()
            {
                FieldOfViewX = 30f,
                FieldOfViewY = 30f,
                ScreenWidth  = 512,
                ScreenHeight = 512,
                Eye          = new Vector4(0, 0, 2, 1),
                Up           = new Vector4(0, 1, 0, 1),
                LookAt       = new Vector4(0, 0, 0, 1)
            };
            Camera.PreProcess();

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            //List of objects
            Sphere sphere = new Sphere(new BlinnPhongMaterial(new Color(0.8f, 0, 0), new Color(0.6f, 0.6f, 0.6f), 30f), new Vector3(0f, 0f, 0f), 0.2f);
            //Sphere sphere = new Sphere(new LambertMaterial(new Color(0.8f, 0.8f, 0.8f)), new Vector3(0f, 0f, 0f), 0.2f);

            Sphere sphere2 = new Sphere(new MirrorMaterial(0.8f), new Vector3(0.4f, 0.2f, -0.3f), .3f);
            Plane  p1      = new Plane(1f, new Vector3(0, 1, 0))
            {
                Name     = "P1",
                Material = new LambertMaterial(new Color(0f, 0.8f, 0.8f))
            };
            Plane p2 = new Plane(1f, new Vector3(0, 0, 1))
            {
                Name     = "P2",
                Material = new LambertMaterial(new Color(0.3f, 0.8f, 0.8f))
            };
            Plane p3 = new Plane(1f, new Vector3(-1, 0, 0))
            {
                Name     = "P3",
                Material = new LambertMaterial(new Color(1.0f, 0.8f, 0.8f))
            };
            Plane p4 = new Plane(1f, new Vector3(1, 0, 0))
            {
                Name     = "P4",
                Material = new LambertMaterial(new Color(0f, 0.8f, 0f))
            };
            Plane p5 = new Plane(1f, new Vector3(0, -1, 0))
            {
                Name     = "P5",
                Material = new LambertMaterial(new Color(0.8f, 0.8f, 0.8f))
            };

            /*int[] i = { 0, 1, 2, 2, 3, 0 };
             * Mesh rectangle = new Mesh(new LambertMaterial(new Color(0, 0, 1)), i,
             *      -.25f, .999998f, .25f,
             *      -.25f, .999999f, -.25f,
             *       .25f, .999999f, -.25f,
             *       .25f, .999998f, .25f);*/
            Rectangle rectangle = new Rectangle(new Vector3(-0.2f, .99f, 0f), new Vector3(.5f, 0, 0), new Vector3(0, 0, 0.5f))
            {
                Material = new LambertMaterial(new Color(0, 0, 1))
            };

            Objects = new IntersectableList();

            Objects.Add(rectangle);
            Objects.Add(sphere);
            Objects.Add(sphere2);
            Objects.Add(p1);
            Objects.Add(p2);
            Objects.Add(p3);
            Objects.Add(p4);
            Objects.Add(p5);

            Lights = new List <ILight>();
            ILight light  = new PointLight(new Vector3(0.0f, 0.8f, 0.8f), new Color(0.7f, 0.7f, 0.7f));
            ILight light2 = new PointLight(new Vector3(-0.8f, 0.2f, 0.0f), new Color(.5f, .5f, .5f));
            ILight light3 = new AreaLight(new Color(0.1f, 0.1f, 0.1f), rectangle);

            Lights.Add(light3);
            //Lights.Add(light2);
            //Lights.Add(light);
        }
Example #9
0
        public BasicScene()
        {
            FileName = "Assignment1_Basic.jpg";
            //scene = new Scene { BackgroundColor = Color.Black };
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);

            Camera.FieldOfView  = 60f;
            Camera.ScreenWidth  = 256;
            Camera.ScreenHeight = 256;
            Camera.Eye          = new Vector4(0, 0, -1f, 1);
            Camera.Up           = new Vector4(0, 1, 0, 1);
            Camera.LookAt       = new Vector4(0, 0, 0, 1);
            Camera.D            = 1f;
            Camera.Apperture    = 0.2f;
            Camera.PreProcess();

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            LambertMaterial green = new LambertMaterial(new Color(0, 1, 0));
            LambertMaterial red   = new LambertMaterial(new Color(1, 0, 0));
            LambertMaterial blue  = new LambertMaterial(new Color(0, 0, 1));
            LambertMaterial gray  = new LambertMaterial(new Color(0.8f, 0.8f, 0.8f));
            LambertMaterial black = new LambertMaterial(new Color(0, 0, 0));
            LambertMaterial white = new LambertMaterial(new Color(1, 1, 1));

            //List of objects
            Sphere sphere  = new Sphere(white, new Vector3(0, -.25f, 2f), 1f);
            Sphere sphere2 = new Sphere(white, new Vector3(3f, -.25f, 5f), 1f);

            Plane p1 = new Plane(20f, new Vector3(0, 1, 0))
            {
                Material = white
            };
            Plane p2 = new Plane(20f, new Vector3(0, 0, -1))
            {
                Material = white
            };
            Plane p6 = new Plane(20f, new Vector3(0, 0, 1))
            {
                Material = white
            };
            Plane p3 = new Plane(20f, new Vector3(-1, 0, 0))
            {
                Material = red
            };
            Plane p4 = new Plane(20f, new Vector3(1, 0, 0))
            {
                Material = blue
            };
            Plane p5 = new Plane(20f, new Vector3(0, -1, 0))
            {
                Material = white
            };

            /*Rectangle rect = new Rectangle(new Vector3(-0.2f, .99f, 0f), new Vector3(.5f, 0, 0), new Vector3(0, 0, 0.5f))
             * {
             *  Material = blue
             * };*/
            int[] i         = { 0, 1, 2, 2, 3, 0 };
            Mesh  rectangle = new Mesh(new LambertMaterial(new Color(0, 0, 1)), i,
                                       -.25f, .999998f, .25f,
                                       -.25f, .999999f, -.25f,
                                       .25f, .999999f, -.25f,
                                       .25f, .999998f, .25f);

            Objects = new IntersectableList();
            //Objects.Add(rect);
            //Objects.Add(rectangle);
            Objects.Add(sphere);
            Objects.Add(sphere2);
            Objects.Add(p1);
            Objects.Add(p2);
            Objects.Add(p3);
            Objects.Add(p4);
            Objects.Add(p5);
            Objects.Add(p6);
            Lights = new List <ILight>();



            ILight light = new DirectionalLight(new Vector3(0.0f, 0f, -1f), new Color(1, 1, 1));

            //ILight light = new AreaLight(new Color(1, 1, 1), rectangle);

            Lights.Add(light);
        }
Example #10
0
        public void BuildSubTree(Aggregate intersectables, IBoundingBox boundingBox, int maxTreeDepth, int currentTreeDetph)
        {
            Intersectables = intersectables;
            BoundingBox    = boundingBox;

            if (Intersectables.GetNumberOfComponents() <= 5 || currentTreeDetph == maxTreeDepth)
            {
                IsLeaf = true;
            }
            else
            {
                Aggregate leftIntersectables  = new IntersectableList();
                Aggregate rightIntersectables = new IntersectableList();
                //Find the maximal Axis
                Axis = 0;

                float max = BoundingBox.Dimension.X;
                if (BoundingBox.Dimension.Y > max)
                {
                    Axis = 1;
                }
                if (BoundingBox.Dimension.Z > max)
                {
                    Axis = 2;
                }

                //Axis = currentTreeDetph % 3;
                PlanePos = BoundingBox.MaxVector[Axis] - (BoundingBox.MaxVector[Axis] - BoundingBox.MinVector[Axis]) / 2;
                Vector3 leftMin  = Vector3.Zero;
                Vector3 leftMax  = Vector3.Zero;
                Vector3 rightMin = Vector3.Zero;
                Vector3 rightMax = Vector3.Zero;


                switch (Axis)
                {
                case 0:
                    leftMin  = new Vector3(PlanePos, BoundingBox.MinVector.Y, BoundingBox.MinVector.Z);
                    leftMax  = new Vector3(BoundingBox.MaxVector);
                    rightMin = new Vector3(BoundingBox.MinVector);
                    rightMax = new Vector3(PlanePos, BoundingBox.MaxVector.Y, BoundingBox.MaxVector.Z);
                    break;

                case 1:
                    leftMin  = new Vector3(BoundingBox.MinVector.X, PlanePos, BoundingBox.MinVector.Z);
                    leftMax  = new Vector3(BoundingBox.MaxVector);
                    rightMin = new Vector3(BoundingBox.MinVector);
                    rightMax = new Vector3(BoundingBox.MaxVector.X, PlanePos, BoundingBox.MaxVector.Z);
                    break;

                case 2:
                    leftMin  = new Vector3(BoundingBox.MinVector.X, BoundingBox.MinVector.Y, PlanePos);
                    leftMax  = new Vector3(BoundingBox.MaxVector);
                    rightMin = new Vector3(BoundingBox.MinVector);
                    rightMax = new Vector3(BoundingBox.MaxVector.X, BoundingBox.MaxVector.Y, PlanePos);
                    break;
                }


                IBoundingBox leftBb  = new AxisAlignedBoundingBox(leftMin, leftMax);
                IBoundingBox rightBb = new AxisAlignedBoundingBox(rightMin, rightMax);

                LeftNode  = new BspNode();
                RightNode = new BspNode();
                foreach (IIntersectable intersectable in Intersectables.GetObjects())
                {
                    if (intersectable.BoundingBox.Intersect(leftBb))
                    {
                        leftIntersectables.Add(intersectable);
                    }
                    if (intersectable.BoundingBox.Intersect(rightBb))
                    {
                        rightIntersectables.Add(intersectable);
                    }
                }
                LeftNode.BuildSubTree(leftIntersectables, leftBb, maxTreeDepth, currentTreeDetph + 1);
                RightNode.BuildSubTree(rightIntersectables, rightBb, maxTreeDepth, currentTreeDetph + 1);
                Intersectables = null; //Clear up the intersectables in non leaf nodes to save space
            }
        }
Example #11
0
        public KdTreeScene()
        {
            FileName = "Assignment2_KdTree.jpg";
            //scene = new Scene { BackgroundColor = Color.Black };
            Integrator = (IIntegrator)Activator.CreateInstance(Constants.Integrator);



            Camera.FieldOfViewX = 60f;
            Camera.FieldOfViewY = 60f;
            Camera.ScreenWidth  = 512;
            Camera.ScreenHeight = 512;
            Camera.Eye          = new Vector4(0, 0, 2, 1);
            Camera.Up           = new Vector4(0, 1, 0, 1);
            Camera.LookAt       = new Vector4(0, 0, 0, 1);
            Camera.PreProcess();

            Film = new Film(Camera.ScreenWidth, Camera.ScreenHeight);

            Plane p1 = new Plane(1f, new Vector3(0, 1, 0))
            {
                Name     = "P1",
                Material = new LambertMaterial(new Color(0f, 0.8f, 0.8f))
            };
            Plane p2 = new Plane(1f, new Vector3(0, 0, 1))
            {
                Name     = "P2",
                Material = new LambertMaterial(new Color(0.3f, 0.8f, 0.8f))
            };
            Plane p3 = new Plane(1f, new Vector3(-1, 0, 0))
            {
                Name     = "P3",
                Material = new LambertMaterial(new Color(1.0f, 0.8f, 0.8f))
            };
            Plane p4 = new Plane(1f, new Vector3(1, 0, 0))
            {
                Name     = "P4",
                Material = new LambertMaterial(new Color(0f, 0.8f, 0f))
            };
            Plane p5 = new Plane(1f, new Vector3(0, -1, 0))
            {
                Name     = "P5",
                Material = new LambertMaterial(new Color(0.8f, 0.8f, 0.8f))
            };

            Mesh mesh = new Mesh()
            {
                Material = new LambertMaterial(new Color(0.5f, 0.5f, 0.5f))
            };

            mesh.CreateMeshFromObjectFile("./geometries/buddha.obj", 1.0f);

            BspAccelerator tree = new BspAccelerator();

            tree.Construct(mesh);

            //Matrix4 m1 = Matrix4.Scale(0.5f);
            //m1.Translation = new Vector4(0, -0.25f, 0, 1);


            Matrix4 m2 = Matrix4.Scale(0.5f);

            m2.Translation = new Vector4(0, 0.25f, 0, 1);



            Instance i1 = new Instance(tree, Matrix4.Identity);

            //Instance i2 = new Instance(tree, m2);

            /*
             * Instance i1 = new Instance(mesh, m1);
             * Instance i2 = new Instance(mesh, m2);
             */
            Objects = new IntersectableList();

            Objects.Add(p1);
            Objects.Add(p2);
            Objects.Add(p3);
            Objects.Add(p4);
            Objects.Add(p5);
            Objects.Add(i1);
            //scene.IntersectableList.Objects.Add(i2);

            Lights = new List <ILight>();

            ILight light  = new PointLight(new Vector3(0.0f, 0.8f, 0.8f), new Color(.7f, .7f, .7f));
            ILight light2 = new PointLight(new Vector3(-0.8f, 0.2f, 1f), new Color(.5f, .5f, .5f));

            Lights.Add(light);
            Lights.Add(light2);
        }