private static extern bool Intersector_intersect(IntPtr intersector_reference, IntPtr node_reference, IntersectQuery flags, float lodFactor, bool useRoiPosition, Vec3D roiPos);
public bool Intersect(Node node, IntersectQuery flags = IntersectQuery.NEAREST_POINT, float lodFactor = 1.0f, bool useRoiPosition = false, Vec3D roiEyePos = default(Vec3D)) { return(Intersector_intersect(GetNativeReference(), node.GetNativeReference(), flags, lodFactor, useRoiPosition, roiEyePos)); }