/// <summary> /// Vérifie au lancement de la scène de menu si le manager inter-scènes n'existe pas déjà. S'il n'existe pas, l'instantie. /// </summary> public void CheckForIntersceneManager() { if (IntersceneManager.intersceneManager == null) { IntersceneManager newIntersceneManager = Instantiate(intersceneManagerPrefab); newIntersceneManager.SetUp(); } }
public void CheckForIntersceneManager() { if (IntersceneManager.intersceneManager == null) { IntersceneManager newIntersceneManager = Instantiate(intersceneManagerPrefab); newIntersceneManager.SetUp(); } IntersceneManager.intersceneManager.MapInterscInformations.SetMapIntersceneInfos(mapSceneName, Vector3.zero, null); }
public void Reinitialize() { IntersceneManager intersceneManager = IntersceneManager.intersceneManager; PlayerDataSaver.ErasePlayerDatas(); intersceneManager.GetPlayerDatas.Reinitialize(); intersceneManager.ArenaInterscInformations.Reinitialize(); intersceneManager.ArenaInterscInformations.SetNeedToPassTutorial(true); intersceneManager.MapInterscInformations.Reinitialize(); intersceneManager.MapInterscInformations.SetMapIntersceneInfos(mapSceneName, Vector3.zero, null); passedTutorial = false; CheckForSaveFiles(); }
public void CheckForIntersceneManager() { if (IntersceneManager.intersceneManager == null) { if (intersceneManagerPrefab != null) { intersceneManagerInstance = Instantiate(intersceneManagerPrefab); intersceneManagerInstance.SetUp(); } } else { intersceneManagerInstance = IntersceneManager.intersceneManager; } }
public void CheckMapProgression() { IntersceneManager intersceneManager = IntersceneManager.intersceneManager; if (intersceneManager != null) { bool passedTutorial = false; PlayerProgressionDatas progressionDatas = PlayerDataSaver.LoadProgressionDatas(); ArenaIntersceneInformations arenaIntersceneInformations = intersceneManager.ArenaInterscInformations; #region Tutorial if (arenaIntersceneInformations.GetNeedToPassTutorial) { if (arenaIntersceneInformations.GetArenaPassed) { progressionDatas.SetPassedTutorial(); arenaIntersceneInformations.SetNeedToPassTutorial(false); PlayerDataSaver.SavePlayerProgressionDatas(progressionDatas.GetAllPassedArenaDatas, true); } } if (progressionDatas != null) { passedTutorial = progressionDatas.GetPassedTuto; } #endregion #region Already Unlocked #region V2 List <PassedArenaData> allPassedArenaDatas = new List <PassedArenaData>(); if (progressionDatas != null) { allPassedArenaDatas = progressionDatas.GetAllPassedArenaDatas; if (allPassedArenaDatas == null) { allPassedArenaDatas = new List <PassedArenaData>(); } foreach (PassedArenaData datas in allPassedArenaDatas) { foreach (MapArenaSpot arenaSpot in allMapArenaSpots) { if (arenaSpot.GetArenaParameters.GetSceneToLoadName == datas.GetArenaName && datas.GetArenaPassed) { arenaSpot.UnlockNextProgressionContent(false, datas.GetNumberOfStars); break; } } } } else { Debug.Log("pas encore d'arènes débloquées"); } #endregion #endregion #region Just Unlocked ArenaParameters lastArenaParameters = arenaIntersceneInformations.GetLaunchedArenaParameters; if (lastArenaParameters == null) { arenaIntersceneInformations.SetArenaPassed(false, 0); if (intersceneManager.ArenaInterscInformations.GetJustPassedTutorial) { intersceneManager.ArenaInterscInformations.SetJustPassedTutorial(false); if (cinematicToPlayAfterTutorial != null) { cinematicToPlayAfterTutorial.PlayCinematic(); } } return; } #region V2 List <string> passedArenaNames = new List <string>(); if (allPassedArenaDatas == null) { allPassedArenaDatas = new List <PassedArenaData>(); } foreach (PassedArenaData datas in allPassedArenaDatas) { if (datas.GetArenaPassed) { passedArenaNames.Add(datas.GetArenaName); } } if (arenaIntersceneInformations.GetArenaPassed) { int stars = arenaIntersceneInformations.GetNumberOfStars; if (passedArenaNames.Contains(lastArenaParameters.GetSceneToLoadName)) { foreach (MapArenaSpot arenaSpot in allMapArenaSpots) { if (arenaSpot.GetArenaParameters.GetSceneToLoadName == lastArenaParameters.GetSceneToLoadName) { if (stars > arenaSpot.GetStarsNumber) { arenaSpot.UnlockNextProgressionContent(false, stars); } foreach (PassedArenaData datas in allPassedArenaDatas) { if (datas.GetArenaName == lastArenaParameters.GetSceneToLoadName) { datas.ChangeNumberOfStars(stars); break; } } PlayerDataSaver.SavePlayerProgressionDatas(allPassedArenaDatas, passedTutorial); break; } } return; } foreach (MapArenaSpot arenaSpot in allMapArenaSpots) { if (arenaSpot.GetArenaParameters.GetSceneToLoadName == lastArenaParameters.GetSceneToLoadName) { arenaSpot.UnlockNextProgressionContent(true, stars); break; } } allPassedArenaDatas.Add(new PassedArenaData(lastArenaParameters, true, stars)); PlayerDataSaver.SavePlayerProgressionDatas(allPassedArenaDatas, passedTutorial); } #endregion #endregion bool arenaPassed = arenaIntersceneInformations.GetArenaPassed; int numberOfStars = arenaIntersceneInformations.GetNumberOfStars; //arenaIntersceneInformations.SetArenaLaunchInformations(null); arenaIntersceneInformations.SetArenaPassed(false, 0); } }
/// <summary> /// Initialisation de cette object dans le menu du jeu /// </summary> public void SetUp() { intersceneManager = this; DontDestroyOnLoad(gameObject); }