public SnapShot GetSnapshot(ulong timestep)
        {
            SnapShot lower;
            SnapShot upper;

            if (FindSnapshots(timestep, out lower, out upper))
            {
                float t = (timestep - lower.tick) / (float)(upper.tick - lower.tick);

                //Debug.LogFormat("UpdateSnapshot: {0} {1} {2} {3}", t, lower.tick, timestep, upper.tick);
                return(new SnapShot()
                {
                    tick = timestep,
                    position = InterpolateVector3.Interpolate(lower.position, upper.position, t),
                    rotation = InterpolateQuaternion.Interpolate(lower.rotation, upper.rotation, t),
                    velocity = InterpolateVector3.Interpolate(lower.velocity, upper.velocity, t),
                    Health = Interpolated <int> .Interpolate(lower.Health, upper.Health, t),
                    LastCommand = Interpolated <ulong> .Interpolate(lower.LastCommand, upper.LastCommand, t),
                });
            }
            else
            {
                ulong start;
                ulong end;
                int   count;
                GetSnapShotWindow(out start, out end, out count);
                float t = (timestep - start) / (float)(end - start);
                Debug.LogFormat("UpdateSnapshot: {0} {1} {2} {3} {4}", t, start, timestep, end, count);
            }

            return(new SnapShot());
        }
Example #2
0
 public BulletInterPolation(uint serverObjID, InterpolateVector3 pos, GameObject obj)
 {
     this.Position    = pos;
     this.serverObjID = serverObjID;
     this.obj         = obj;
 }