public IEnumerator CheckInternetConnection(List <string> _urls, Action <bool> _successAct = null)
    {
        if (myInternetConnection == InternetConnectionCapability.Testing)
        {
            yield break;
        }

        myInternetConnection = InternetConnectionCapability.Testing;

        foreach (string ur in _urls)
        {
            if (myInternetConnection == InternetConnectionCapability.Okay)
            {
                yield break;
            }

            yield return(StartCoroutine(CheckInternetConnection(ur, _successAct)));
        }
    }
    public IEnumerator CheckInternetConnection(string _url, Action <bool> _successAct = null)
    {
        using (var uwr = UnityWebRequest.Get(_url))
        {
            uwr.timeout = 30; // InternetConnection check MUST be done in 30 seconds
            yield return(uwr.SendWebRequest());

            if (uwr.isNetworkError || uwr.isHttpError)
            {
                myInternetConnection = InternetConnectionCapability.ConnectionBlocked;
                if (_successAct != null)
                {
                    _successAct(false);
                }
                yield break;
            }

            myInternetConnection = InternetConnectionCapability.Okay;
            if (_successAct != null)
            {
                _successAct(true);
            }
        }
    }