/// <description> /// Add a dynamic constraint consistiing of a source and name. The source can be a SceneObject, a 3-valued position, or a 7-valued transform. /// </description> public void AddConstraint(string source, string name) { InternalUnsafeMethods.AddConstraint__Args _args = new InternalUnsafeMethods.AddConstraint__Args() { source = source, name = name, }; InternalUnsafeMethods.AddConstraint()(ObjectPtr, _args); }