Example #1
0
 /// <description>
 /// Start playing the video.  If the video is already playing, the call is ignored.
 /// </description>
 public void Play()
 {
     InternalUnsafeMethods.Play__Args _args = new InternalUnsafeMethods.Play__Args()
     {
     };
     InternalUnsafeMethods.Play()(ObjectPtr, _args);
 }
Example #2
0
 /// <description>
 /// Start playback of the source.
 /// If the sound data for the source has not yet been fully loaded, there will be a delay after calling play and playback will start after the data has become available.
 /// </description>
 /// <param name="fadeInTime">Seconds for the sound to reach full volume.  If -1, the SFXDescription::fadeInTime set in the source's associated description is used.  Pass 0 to disable a fade-in effect that may be configured on the description.</param>
 public void Play(float fadeInTime = -1f)
 {
     InternalUnsafeMethods.Play__Args _args = new InternalUnsafeMethods.Play__Args()
     {
         fadeInTime = fadeInTime,
     };
     InternalUnsafeMethods.Play()(ObjectPtr, _args);
 }
Example #3
0
 /// <description>
 /// ( [int pTime] ) - Play the sequence. If a value for pTime is specified, the Controller is reset and played from that time.
 /// </description>
 /// <param name="pTime">The time to start playing the sequence from.</param>
 /// <returns>No return value.</returns>
 public void Play(int time = -1)
 {
     InternalUnsafeMethods.Play__Args _args = new InternalUnsafeMethods.Play__Args()
     {
         time = time,
     };
     InternalUnsafeMethods.Play()(ObjectPtr, _args);
 }