/// <summary> /// Applies the torque impulse. /// </summary> /// <param name="torque">The torque.</param> public void ApplyTorqueImpulse(Vector3 torque) { InternalRigidBody.ApplyTorqueImpulse(torque); }
/// <summary> /// Applies the force. /// </summary> /// <param name="force">The force.</param> /// <param name="localOffset">The local offset.</param> public void ApplyForce(Vector3 force, Vector3 localOffset) { InternalRigidBody.ApplyForce(force, localOffset); }
/// <summary> /// Applies the impulse. /// </summary> /// <param name="impulse">The impulse.</param> /// <param name="localOffset">The local offset.</param> public void ApplyImpulse(Vector3 impulse, Vector3 localOffset) { InternalRigidBody.ApplyImpulse(impulse, localOffset); }
/// <summary> /// Applies the force. /// </summary> /// <param name="force">The force.</param> public void ApplyForce(Vector3 force) { InternalRigidBody.ApplyCentralForce(force); }
/// <summary> /// Applies the impulse. /// </summary> /// <param name="impulse">The impulse.</param> public void ApplyImpulse(Vector3 impulse) { InternalRigidBody.ApplyCentralImpulse(impulse); }