Example #1
0
 public INetworkLayerState <TWorld> GetNeworkLayerState(byte identifier)
 {
     if (!InternalGameStates.ContainsKey(identifier))
     {
         throw new NotImplementedException();
     }
     return(InternalGameStates[identifier]);
 }
Example #2
0
 private void LoadDefaultGameStates()
 {
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.Initial, new InitialNetworkGameState <TWorld>(new NetworkCommandToInitialGameState(WorldGameStateDataLayer, SerializationAdapter)));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.Login, new LoginNetworkGameState <TWorld>(new NetworkCommandToUserDataGameState(LoginService, SerializationAdapter)));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.LoginSuccessful, new LoginSuccessfulToUpdateGameState <TWorld>(new NetworkCommandToUserDataGameState(LoginService, SerializationAdapter)));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.CLI, new CLIGameState <TWorld>(new NetworkCommandToUserDataWithLoginToken(LoginService, RoleService, SerializationAdapter)));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.CLIPassthrough, new CLIPassthroughGameState <TWorld>());
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.Update, new UpdateNetworkGameState <TWorld>(new NetworkCommandToUpdateGameState(WorldGameStateDataLayer, SerializationAdapter),
                                                                                                            SerializationAdapter));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.Undefined, new ErrorNetworkGameState <TWorld>());
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.ReceiveWork, new ReceiveWorkNetworkGameState <TWorld>(new NetworkCommandDataConverterService(SerializationAdapter)));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.UserRoleGateWay, new UserRoleGateWayNetworkGameState <TWorld>(RoleService, new NetworkCommandDataConverterService(SerializationAdapter)));
     InternalGameStates.GetOrAdd((byte)ServerInternalGameStates.Error, new ErrorNetworkGameState <TWorld>());
 }