Example #1
0
 public Interior(string ipl, Vector3 vector3, InteriorLocation location, InteriorType type)
 {
     IplName  = ipl;
     Position = vector3;
     Location = location;
     Type     = type;
 }
Example #2
0
 public Car(string name, string model, int weight, int numberOfTires, int enginePower, InteriorType interiorType,
            ColorType colorType, bool hasSensors)
     : base(name, model, weight, numberOfTires, enginePower)
 {
     InteriorType = interiorType;
     ColorType    = colorType;
     HasSensors   = hasSensors;
 }
Example #3
0
        public Interior(string name, InteriorType type = InteriorType.Gta, bool isInteriorMap = true)
        {
            Name = name;

            Vehicles = new List <Vehicle>();
            Props    = new List <Prop>();
            Peds     = new List <Ped>();

            Type          = type;
            IsInteriorMap = isInteriorMap;
            Loaded        = false;
        }
        public void SetInteriorTypes()
        {
            //black, black leather, beige, white, white/gold
            InteriorType.Add(new SelectListItem()
            {
                Value = "Black",
                Text  = "Black"
            });

            InteriorType.Add(new SelectListItem()
            {
                Value = "Black Leather",
                Text  = "Black Leather"
            });

            InteriorType.Add(new SelectListItem()
            {
                Value = "Beige",
                Text  = "Beige"
            });

            InteriorType.Add(new SelectListItem()
            {
                Value = "White",
                Text  = "White"
            });

            InteriorType.Add(new SelectListItem()
            {
                Value = "White/Gold",
                Text  = "White/Gold"
            });
            InteriorType.Add(new SelectListItem()
            {
                Value = "Suede",
                Text  = "Suede"
            });
            InteriorType.Add(new SelectListItem()
            {
                Value = "Gray",
                Text  = "Gray"
            });
        }
 public GameObject GetRoomPrefab(InteriorType roomType)
 {
     return(roomLoader.Get(roomType));
 }