Example #1
0
        private void CompleteTransaction(Interfaces.IItem newItem, int coinsSpent)
        {
            int newCoinsAmount = this.Coins.Amount - coinsSpent;

            this.Coins = new Items.Coins(newCoinsAmount);
            Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
            {
                { String.Format(">> You bought {0}.", newItem.Name), Color.DarkGoldenrod }
            });

            if (newItem.ToString().Contains("Weapon"))
            {
                GameScreen.Instance.WeaponBought.Play();
            }
            else if (newItem.ToString().Contains("Armor"))
            {
                GameScreen.Instance.ArmorBought.Play();
            }
            else if (newItem.ToString().Contains("ElixirsHP"))
            {
                GameScreen.Instance.ElixirBought.Play();
            }
        }
Example #2
0
 public void BuyItem(Interfaces.IItem newItem, int coinsSpent)
 {
     if (coinsSpent <= this.Coins.Amount)
     {
         if (newItem.ToString().Contains("Elixir"))
         {
             CompleteTransaction(newItem, coinsSpent);
             this.Elixirs = (Items.ElixirsHP)newItem;
         }
         else if (newItem.ToString().Contains("Boots"))
         {
             if (this.Boots != null)
             {
                 Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
                 {
                     { String.Format(">> First destroy your Boots!"), Color.Red }
                 });
             }
             else
             {
                 CompleteTransaction(newItem, coinsSpent);
                 this.Boots = (Interfaces.IBoots)newItem;
             }
         }
         else if (newItem.ToString().Contains("Gloves"))
         {
             if (this.Gloves != null)
             {
                 Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
                 {
                     { String.Format(">> First destroy your Gloves!"), Color.Red }
                 });
             }
             else
             {
                 CompleteTransaction(newItem, coinsSpent);
                 this.Gloves = (Interfaces.IGloves)newItem;
             }
         }
         else if (newItem.ToString().Contains("Helmet"))
         {
             if (this.Helmet != null)
             {
                 Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
                 {
                     { String.Format(">> First destroy your Helmet!"), Color.Red }
                 });
             }
             else
             {
                 CompleteTransaction(newItem, coinsSpent);
                 this.Helmet = (Interfaces.IHelmet)newItem;
             }
         }
         else if (newItem.ToString().Contains("Robe"))
         {
             if (this.Robe != null)
             {
                 Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
                 {
                     { String.Format(">> First destroy your Robe!"), Color.Red }
                 });
             }
             else
             {
                 CompleteTransaction(newItem, coinsSpent);
                 this.Robe = (Interfaces.IRobe)newItem;
             }
         }
         else if (newItem.ToString().Contains("Shield"))
         {
             if (this.Shield != null)
             {
                 Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
                 {
                     { String.Format(">> First destroy your Shield!"), Color.Red }
                 });
             }
             else
             {
                 CompleteTransaction(newItem, coinsSpent);
                 this.Shield = (Interfaces.IShield)newItem;
             }
         }
         else if (newItem.ToString().Contains("Weapon"))
         {
             if (this.Weapon != null)
             {
                 Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
                 {
                     { String.Format(">> First destroy your Weapon!"), Color.Red }
                 });
             }
             else
             {
                 CompleteTransaction(newItem, coinsSpent);
                 this.Weapon = (Interfaces.IWeapon)newItem;
             }
         }
     }
     else
     {
         Toolbar.SystemMsg.Instance.AllMessages.Add(new Dictionary <string, Color>()
         {
             { ">> Not enough coins.", Color.Red }
         });
     }
 }