Example #1
0
        public Main()
        {
            this.IsFixedTimeStep  = false;
            graphics              = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            CurrentScene          = new Scenes.Gameplay();
            graphics.PreferredBackBufferHeight = 960;
            graphics.PreferredBackBufferWidth  = 1600;

            graphics.PreparingDeviceSettings += new System.EventHandler <PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
            Window.ClientSizeChanged         += new System.EventHandler <System.EventArgs>(Window_ClientSizeChanged);
            Window.AllowUserResizing          = true;
            this.IsMouseVisible = true;
        }
Example #2
0
        public Main()
        {
            Window.TextInput += HandleTextInput;

            this.IsFixedTimeStep  = false;
            graphics              = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            //CurrentScene = new Scenes.Gameplay();
            CurrentScene = new Scenes.CreateWorld();
            graphics.PreferredBackBufferHeight = 1080;
            graphics.PreferredBackBufferWidth  = 1920;

            graphics.PreparingDeviceSettings += new System.EventHandler <PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
            // graphics.IsFullScreen = true;
            Window.ClientSizeChanged += new System.EventHandler <System.EventArgs>(Window_ClientSizeChanged);
            //Window.AllowUserResizing = true;
            Window.Position     = new Point();
            Window.IsBorderless = true;
            this.IsMouseVisible = true;
            graphics.ApplyChanges();
        }