/// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     ConstantHolder.textureLoader = TextureListXML.loadTextureXMLs("Content\\XMLs\\Textures\\Textures.xml");
     ActorTextureHolder.makeHolder(GraphicsDevice);
     EnvironmentTextureHolder.makeHolder(GraphicsDevice);
     InterfaceTextureHolder.makeHolder(Content, GraphicsDevice);
     Controls.Initialize();
     // TODO: use this.Content to load your game content here
 }
Example #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     ConstantHolder.textureLoader = TextureListXML.loadTextureXMLs("Content\\XMLs\\Textures\\Textures.xml");
     ActorHolder      = ActorTextureHolder.makeHolder(GraphicsDevice);
     CombatHolder     = CombatTextureHolder.makeHolder(GraphicsDevice);
     EnviroHolder     = EnvironmentTextureHolder.makeHolder(GraphicsDevice);
     InterfaceHolder  = InterfaceTextureHolder.makeHolder(Content, GraphicsDevice);
     currentLevelGrid = Level.loadLevelXML("Content\\XMLs\\level.xml").LevelGrid;
     GUIMan           = GUIManager.MakeManager();
     changeState(GameState.Gameplay_Combat);
     //currentLevelGrid = thing.SimpleLevelGrid;
     IsMouseVisible = true;
     changeState(GameState.Gameplay_Combat);
     //HexagonWidth = hex.Width;
     // TODO: use this.Content to load your game content here
 }