// Update is called once per frame void FixedUpdate() { float posx = tr.position.x + (speed * Time.deltaTime); float posy = tr.position.y; tr.position = new Vector2(posx, posy); if (Input.GetKeyDown(keyCode) && interf.Started()) { if (canAttack && !attackFailed) { StartCoroutine("Win"); } else { StartCoroutine("FailAttack"); } } if (!swapped && !GetComponent <Renderer>().isVisible) { speed = -speed; Flip(); swapped = true; } if (swapped && GetComponent <Renderer>().isVisible) { swapped = false; } }
void Update() { if (scoreInterface.Started()) { Vector3 dp = new Vector3(); if (Input.GetKeyDown(KeyCode.Q)) { countLeft++; } if (Input.GetKeyDown(KeyCode.M)) { countRight++; } if (Time.time > nextRope) { nextRope = Time.time + ropeRate; if (countLeft > countRight) { dp.x -= speed; } else if (countLeft < countRight) { dp.x += speed; } transform.position += dp; countLeft = 0; countRight = 0; } float centerPointSize = centerpointCollider.size.x; float ropeScale = transform.localScale.x; float ropeSize = ropeCollider.size.x; if (transform.position.x > (centerPointSize + ropeSize) / 2) { GlobalController.instance.IncRoundScoreRed(); //Debug.Log("Right Win !"); //Destroy(secondRope.GetComponent<SpriteRenderer>()); //Destroy(secondRope); //Destroy(this.GetComponent<SpriteRenderer>()); //Destroy(this); } else if (transform.position.x < -(centerPointSize + ropeSize) / 2) { GlobalController.instance.IncRoundScoreBlue(); //Debug.Log("Left Win !"); //Destroy(secondRope.GetComponent<SpriteRenderer>()); //Destroy(secondRope); //Destroy(this.GetComponent<SpriteRenderer>()); //Destroy(this); } } }
// Update is called once per frame void Update() { if (interf.Started()) { float horizontal_p1 = Input.GetAxisRaw("Horizontal2"); float vertical_p1 = Input.GetAxisRaw("Vertical2"); Vector2 fVelocity_p1 = new Vector2(horizontal_p1, vertical_p1) * speed; rb_player1.velocity = fVelocity_p1; float horizontal_p2 = Input.GetAxisRaw("Horizontal"); float vertical_p2 = Input.GetAxisRaw("Vertical"); Vector2 fVelocity_p2 = new Vector2(horizontal_p2, vertical_p2) * speed; rb_player2.velocity = fVelocity_p2; bool player1_check = Mathf.Abs(player1.transform.position.x - (mazeGenerator.Get_width())) <= 1.5f && Mathf.Abs(player1.transform.position.y - (mazeGenerator.Get_height())) <= 1.5f; bool player2_check = Mathf.Abs(player2.transform.position.x - (mazeGenerator.Get_width())) <= 1.5f && Mathf.Abs(player2.transform.position.y - (mazeGenerator.Get_height())) <= 1.5f; if (player1_check && !finishedGame) { if (!GetComponent <AudioSource>().isPlaying) { GetComponent <AudioSource>().Play(); } winner = 1; finishedGame = true; StartCoroutine(BlueWon()); } if (player2_check && !finishedGame) { if (!GetComponent <AudioSource>().isPlaying) { GetComponent <AudioSource>().Play(); } winner = 2; finishedGame = true; StartCoroutine(RedWon()); } } }