void Start()
 {
     Cursor.visible       = false;
     postVolume           = Camera.main.GetComponentInChildren <PostProcessVolume>();
     postProfile          = postVolume.profile;
     ui                   = GetComponent <InterfaceAnimator>();
     anim                 = this.GetComponent <Animator>();
     input                = GetComponent <MovementInput>();
     originalFOV          = thirdPersonCamera.m_Lens.FieldOfView;
     originalCameraOffset = thirdPersonCamera.GetRig(1).GetCinemachineComponent <CinemachineComposer>().m_TrackedObjectOffset;
 }
 private void Start()
 {
     Cursor.visible   = false;
     Cursor.lockState = CursorLockMode.Locked;
     volume.profile.TryGet(out vignette);
     ui                    = GetComponent <InterfaceAnimator>();
     anim                  = GetComponent <Animator>();
     input                 = GetComponent <KingdomHeartsShotLockMovementInput>();
     originFOV             = thirdPersonCamera.m_Lens.FieldOfView;
     originalLCameraOffset = thirdPersonCamera.GetRig(1).GetCinemachineComponent <CinemachineComposer>()
                             .m_TrackedObjectOffset;
 }