public override void OnEnter() { //TODO: Geräusch, dass ein Enemy den Player im Visier hat. Intercom.PlayerIsInTargetOf("a strong defense tower"); // We start attack, aim and fire"! ((TowerAI)Owner).Weapons.PrimaryWeapon.AimAt(Player.GetDirectionToPlayer(Game, Owner.GlobalPosition, 0)); ((TowerAI)Owner).Weapons.PrimaryWeapon.BeginFire(); ((TowerAI)Owner).Weapons.SecondaryWeapon.AimAt(Player.GetDirectionToPlayer(Game, Owner.GlobalPosition, 0)); ((TowerAI)Owner).Weapons.SecondaryWeapon.BeginFire(); }