void Start() { palyer_script = GameObject.FindObjectOfType <Player_1stage>(); actionCtrler = GameObject.FindObjectOfType <ActionController_01>(); switch (_type) { case 1: EventEndAnimationName = EventEndAnimationName1; EventTriggerName = EventTriggerName1; //SoundManger.instance.PlaySound(OpenBoxSound); break; case 2: EventEndAnimationName = EventEndAnimationName2; EventTriggerName = EventTriggerName2; // SoundManger.instance.PlaySound(ShackTreeSound); break; case 3: EventEndAnimationName = EventEndAnimationName3; EventTriggerName = EventTriggerName3; // SoundManger.instance.PlaySound(ShackTreeSound); break; default: break; } interAniManager_script = GameObject.FindObjectOfType <InteracttAniManager>(); }
void Start() { agent = GameObject.FindWithTag("Player").GetComponent <NavMeshAgent>(); playerCtrler_script = GameObject.FindObjectOfType <Player_1stage>(); actionCtrler = GameObject.FindObjectOfType <ActionController_01>(); interactAni_script = GetComponent <InteractionAnimation>(); collider = GetComponent <Collider>(); interAniManager_script = GameObject.FindObjectOfType <InteracttAniManager>(); }