Example #1
0
        public static async void DuplicateItem(this InteractiveScene scene, IObject3D sourceItem = null)
        {
            if (sourceItem == null)
            {
                if (scene.HasSelection)
                {
                    sourceItem = scene.SelectedItem;
                }
            }

            if (sourceItem != null)
            {
                // Copy selected item
                IObject3D newItem = await Task.Run(() =>
                {
                    if (sourceItem != null)
                    {
                        if (sourceItem is SelectionGroupObject3D)
                        {
                            // the selection is a group of objects that need to be copied
                            var copyList       = sourceItem.Children.ToList();
                            scene.SelectedItem = null;
                            foreach (var item in copyList)
                            {
                                var clonedItem = item.Clone();
                                // make the name unique
                                var newName     = agg_basics.GetNonCollidingName(item.Name, scene.DescendantsAndSelf().Select((d) => d.Name));
                                clonedItem.Name = newName;
                                // add it to the scene
                                scene.Children.Add(clonedItem);
                                // add it to the selection
                                scene.AddToSelection(clonedItem);
                            }
                        }
                        else                         // the selection can be cloned easily
                        {
                            var clonedItem = sourceItem.Clone();

                            // make the name unique
                            var newName     = agg_basics.GetNonCollidingName(sourceItem.Name, scene.DescendantsAndSelf().Select((d) => d.Name));
                            clonedItem.Name = newName;

                            // More useful if it creates the part in the exact position and then the user can move it.
                            // Consistent with other software as well. LBB 2017-12-02
                            //PlatingHelper.MoveToOpenPositionRelativeGroup(clonedItem, Scene.Children);

                            return(clonedItem);
                        }
                    }

                    return(null);
                });

                // it might come back null due to threading
                if (newItem != null)
                {
                    scene.InsertNewItem(newItem);
                }
            }
        }