Example #1
0
        public bool CanInteractInField(InteractiveGameObject initiator, InteractiveGameObject target)
        {
            if (!initiator.CanInteractWith(target))
            {
                return(false);
            }

            int index = rooms.IndexOf(initiator);

            if (index == -1)
            {
                return(false);
            }

            var targetIndex = rooms.IndexOf(target);

            if (targetIndex == -1)
            {
                return(false);
            }

            if (Math.Abs(index - targetIndex) == xStep ||
                Math.Abs(index - targetIndex) == yStep)
            {
                return(true);
            }

            return(false);
        }