/// <summary> /// 工业LED灯的内容 /// </summary> public LED() { InitializeComponent(); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); this.SetStyle(ControlStyles.DoubleBuffer, true); this.SetStyle(ControlStyles.ResizeRedraw, true); this.SetStyle(ControlStyles.Selectable, true); this.SetStyle(ControlStyles.SupportsTransparentBackColor, true); this.SetStyle(ControlStyles.UserPaint, true); _interactionStyle = InteractionStyle.Indicator; this.Cursor = Cursors.Arrow; this.Size = new Size(60, 60); this.Value = false; this.OnColor = Color.Lime; this.OffColor = Color.Gray; this.BlinkColor = Color.Lime; _timer.Interval = _blinkInterval; _timer.Tick += delegate(object o, EventArgs args) { LEDBlink(); }; }
internal Relationship(Element source, Element destination, string description, string technology, InteractionStyle interactionStyle) : this() { this.Source = source; this.Destination = destination; this.Description = description; this.Technology = technology; this.InteractionStyle = interactionStyle; }
internal Relationship(Element source, Element destination, string description, string technology, InteractionStyle interactionStyle) : this() { this.Source = source; this.Destination = destination; this.Description = description; this.Technology = technology; this.InteractionStyle = interactionStyle; if (interactionStyle == InteractionStyle.Synchronous) { AddTags(Structurizr.Tags.Synchronous); } else { AddTags(Structurizr.Tags.Asynchronous); } }
static Interaction ParseInteract(string[] tokens, InteractionStyle style) { if (tokens.Length < 2) { return(null); } var res = new Interaction(); res.Style = style; if (int.TryParse(tokens[1], out res.TargetID)) { return(res); } else { return(null); } }
internal Relationship AddRelationship(Element source, Element destination, string description, string technology, InteractionStyle interactionStyle) { if (destination == null) { throw new ArgumentException("The destination must be specified."); } if (IsChildOf(source, destination) || IsChildOf(destination, source)) { throw new ArgumentException("Relationships cannot be added between parents and children."); } Relationship relationship = new Relationship(source, destination, description, technology, interactionStyle); if (AddRelationship(relationship)) { return(relationship); } return(null); }
/// <summary> /// Adds a unidirectional relationship between this software system and a person. /// </summary> /// <param name="destination">the target of the relationship</param> /// <param name="description">a description of the relationship (e.g. "sends e-mail to")</param> /// <param name="technology">the technology details (e.g. JSON/HTTPS)</param> /// <param name="interactionStyle">the interaction style (sync vs async)</param> public Relationship Delivers(Person destination, string description, string technology, InteractionStyle interactionStyle) { Relationship relationship = new Relationship(this, destination, description, technology, interactionStyle); Model.AddRelationship(relationship); return(relationship); }
internal Relationship AddRelationship(Element source, Element destination, string description, string technology, InteractionStyle interactionStyle) { if (destination == null) { throw new ArgumentException("The destination must be specified."); } Relationship relationship = new Relationship(source, destination, description, technology, interactionStyle); if (AddRelationship(relationship)) { return(relationship); } return(null); }
/// <summary> /// Adds a relationship between this and another deployment element (deployment node, infrastructure node, or container instance). /// </summary> /// <param name="destination">the destination DeploymentElement</param> /// <param name="description">a short description of the relationship</param> /// <param name="technology">the technology</param> /// <param name="interactionStyle">the interaction style (Synchronous vs Asynchronous)</param> /// <returns>a Relationship object</returns> public Relationship Uses(DeploymentElement destination, string description, string technology, InteractionStyle interactionStyle) { return(Model.AddRelationship(this, destination, description, technology, interactionStyle)); }
public new Relationship Delivers(Person destination, string description, string technology, InteractionStyle interactionStyle) { throw new InvalidOperationException(); }
public virtual void PreInitialize(NVRPlayer player) { Player = player; IsRight = Player.RightHand == this; IsLeft = Player.LeftHand == this; CurrentInteractionStyle = Player.InteractionStyle; CurrentlyHoveringOver = new Dictionary <NVRInteractable, Dictionary <Collider, float> >(); LastPositions = new Vector3[EstimationSamples]; LastRotations = new Quaternion[EstimationSamples]; LastDeltas = new float[EstimationSamples]; EstimationSampleIndex = 0; VisibilityLocked = false; Inputs = new Dictionary <NVRButtons, NVRButtonInputs>(new NVRButtonsComparer()); for (int buttonIndex = 0; buttonIndex < NVRButtonsHelper.Array.Length; buttonIndex++) { if (Inputs.ContainsKey(NVRButtonsHelper.Array[buttonIndex]) == false) { Inputs.Add(NVRButtonsHelper.Array[buttonIndex], new NVRButtonInputs()); } } if (Player.CurrentIntegrationType == NVRSDKIntegrations.Oculus) { InputDevice = this.gameObject.AddComponent <NVROculusInputDevice>(); if (Player.OverrideOculus == true) { if (IsLeft) { CustomModel = Player.OverrideOculusLeftHand; CustomPhysicalColliders = Player.OverrideOculusLeftHandPhysicalColliders; } else if (IsRight) { CustomModel = Player.OverrideOculusRightHand; CustomPhysicalColliders = Player.OverrideOculusRightHandPhysicalColliders; } else { Debug.LogError("[NewtonVR] Error: Unknown hand for oculus model override."); } } } else if (Player.CurrentIntegrationType == NVRSDKIntegrations.SteamVR) { InputDevice = this.gameObject.AddComponent <NVRSteamVRInputDevice>(); if (Player.OverrideSteamVR == true) { if (IsLeft) { CustomModel = Player.OverrideSteamVRLeftHand; CustomPhysicalColliders = Player.OverrideSteamVRLeftHandPhysicalColliders; } else if (IsRight) { CustomModel = Player.OverrideSteamVRRightHand; CustomPhysicalColliders = Player.OverrideSteamVRRightHandPhysicalColliders; } else { Debug.LogError("[NewtonVR] Error: Unknown hand for SteamVR model override."); } } } else { //Debug.LogError("[NewtonVR] Critical Error: NVRPlayer.CurrentIntegration not setup."); return; } if (Player.OverrideAll) { if (IsLeft) { CustomModel = Player.OverrideAllLeftHand; CustomPhysicalColliders = Player.OverrideAllLeftHandPhysicalColliders; } else if (IsRight) { CustomModel = Player.OverrideAllRightHand; CustomPhysicalColliders = Player.OverrideAllRightHandPhysicalColliders; } else { Debug.LogError("[NewtonVR] Error: Unknown hand for SteamVR model override."); return; } } InputDevice.Initialize(this); InitializeRenderModel(); OnBeginInteraction.AddListener(SendBeginInteraction); OnEndInteraction.AddListener(SendEndInteraction); }
/// <summary> /// Adds a unidirectional "uses" style relationship between this element and a component (within a container). /// </summary> /// <param name="destination">the target of the relationship</param> /// <param name="description">a description of the relationship (e.g. "uses", "gets data from", "sends data to")</param> /// <param name="technology">the technology details (e.g. JSON/HTTPS)</param> /// <param name="interactionStyle">the interaction style (sync vs async)</param> public Relationship Uses(Component destination, string description, string technology, InteractionStyle interactionStyle) { Relationship relationship = new Relationship(this, destination, description, technology, interactionStyle); Model.AddRelationship(relationship); return(relationship); }
/// <summary> /// Adds a unidirectional "uses" style relationship between this element and a container. /// </summary> /// <param name="destination">the target of the relationship</param> /// <param name="description">a description of the relationship (e.g. "uses", "gets data from", "sends data to")</param> /// <param name="technology">the technology details (e.g. JSON/HTTPS)</param> /// <param name="interactionStyle">the interaction style (Synchronous or Asynchronous)</param> public Relationship Uses(Container destination, string description, string technology, InteractionStyle interactionStyle) { return(Model.AddRelationship(this, destination, description, technology, interactionStyle)); }
/// <summary> /// Adds a unidirectional "uses" style relationship between this element and another. /// </summary> /// <param name="destination"> the target of the relationship</param> /// <param name="description">a description of the relationship (e.g. "uses", "gets data from", "sends data to")</param> /// <param name="technology">the technology details (e.g. JSON/HTTPS)</param> /// <param name="interactionStyle">the interaction style (sync vs async)</param> public Relationship Uses(SoftwareSystem destination, string description, string technology, InteractionStyle interactionStyle) { return(Model.AddRelationship(this, destination, description, technology, interactionStyle)); }
public Relationship InteractsWith(Person destination, string description, string technology, InteractionStyle interactionStyle) { return(Model.AddRelationship(this, destination, description, technology, interactionStyle)); }
/// <summary> /// Adds a unidirectional "uses" style relationship between this element and another. /// </summary> /// <param name="destination"> the target of the relationship</param> /// <param name="description">a description of the relationship (e.g. "uses", "gets data from", "sends data to")</param> /// <param name="technology">the technology details (e.g. JSON/HTTPS)</param> /// <param name="interactionStyle">the interaction style (sync vs async)</param> public Relationship Uses(SoftwareSystem destination, String description, String technology, InteractionStyle interactionStyle) { Relationship relationship = new Relationship(this, destination, description, technology, interactionStyle); Model.AddRelationship(relationship); return(relationship); }