public override void trigger() { InteractionInterface.sendLamp(base.transform.parent.position); NetworkSounds.askSound("Sounds/General/firemode", base.transform.position, 0.1f, UnityEngine.Random.Range(0.9f, 1.1f), 1f); }
public override void trigger() { InteractionInterface.sendLamp(base.transform.parent.position); NetworkSounds.askSound("Sounds/General/firemode", base.transform.position, 0.1f, UnityEngine.Random.Range(0.9f, 1.1f), 1f); }