public void CreateInteractionTypeSpecialisedTest_NonUserInteractionCanRunMethodsPrint() { // Arrange var interactonType = InteractionFactory.CreateInteractionTypeSpecialised(InteractionTypeEnum.Default); // Act interactonType.PrintValue(new List <long>()); }
public void CreateInteractionTypeSpecialisedTest_NonUserInteraction() { // Arrange var interactonType = InteractionFactory.CreateInteractionTypeSpecialised(InteractionTypeEnum.Default); // Act Type rc = interactonType.GetType(); // Assert Assert.IsTrue(rc.Name == "BaseInteraction"); }
public void CreateInteractionTypeSpecialisedTest_UserInteraction() { // Arrange var interactonType = InteractionFactory.CreateInteractionTypeSpecialised(InteractionTypeEnum.ConsoleUser); // Act Type rc = interactonType.GetType(); // Assert Assert.IsTrue(rc.Name == "UserConsoleInteraction"); }
public void CreateInteractionTypeSpecialisedTest_NonUserInteractionCanRunMethodsGetValue() { // Arrange // Act var interactonType = InteractionFactory.CreateInteractionTypeSpecialised(InteractionTypeEnum.Default); // Assert var rc = interactonType.GetValue(); Assert.IsTrue(rc > 0); }
public override void Execute(Grid p_grid) { m_allSatisfied = (m_conditions.Count > 0); foreach (ObjectCondition objectCondition in m_conditions) { InteractiveObject interactiveObject = p_grid.FindInteractiveObject(objectCondition.id); if (interactiveObject == null) { m_allSatisfied = false; break; } if (interactiveObject.State != objectCondition.wantedState) { m_allSatisfied = false; break; } } EInteractionTiming einteractionTiming = EInteractionTiming.ON_FAIL; if (m_allSatisfied) { einteractionTiming = EInteractionTiming.ON_SUCCESS; } for (Int32 i = 0; i < Commands.Count; i++) { SpawnCommand spawnCommand = Commands[i]; if ((spawnCommand.Timing == einteractionTiming || spawnCommand.Timing == EInteractionTiming.ON_EXECUTE) && (spawnCommand.ActivateCount == -1 || spawnCommand.ActivateCount > 0)) { BaseInteraction baseInteraction = InteractionFactory.Create(this, spawnCommand, SpawnerID, i); if (baseInteraction.Valid && (spawnCommand.RequiredState == EInteractiveObjectState.NONE || StateIsMatching(spawnCommand, baseInteraction))) { Interactions.Add(baseInteraction); } } m_stateMachine.ChangeState(EState.IDLE); } if (einteractionTiming == EInteractionTiming.ON_SUCCESS && QuestObjectives != null && QuestObjectives.Count > 0) { LegacyLogic.Instance.WorldManager.QuestHandler.ObjectInteraction(this); } }