public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); #if INSTANTVR_ADVANCED if (eventData.currentInputModule.GetType() == typeof(IVR_Interaction)) { InteractionEventData interactionData = (InteractionEventData)eventData; InstantVR ivr = eventData.currentInputModule.transform.GetComponent <InstantVR>(); switch (interactionData.inputDevice) { case InputDeviceIDs.LeftHand: if (ivr.leftHandMovements.GetType() == typeof(IVR_HandMovements)) { IVR_HandMovements handMovements = (IVR_HandMovements)ivr.leftHandMovements; handMovements.Grab(this.gameObject); } break; case InputDeviceIDs.RightHand: if (ivr.rightHandMovements.GetType() == typeof(IVR_HandMovements)) { IVR_HandMovements handMovements = (IVR_HandMovements)ivr.rightHandMovements; handMovements.Grab(this.gameObject); } break; } } #endif }
public static void SendInteractionEvent(bool state, bool isPlaying, bool deepProfile, bool flatten, bool userCode) { if (!UnityEngine.Analytics.Analytics.enabled || !EnableAnalytics()) { return; } var data = new InteractionEventData() { eipState = state, isPlaying = isPlaying, deepProfile = deepProfile, flatten = flatten, userCode = userCode }; EditorAnalytics.SendEventWithLimit(k_InteractionEventName, data); }