protected virtual void dispatchSimulationResults()
        {
            InteractionC.GetShapeInstanceResults(ref _scene, _resultList);

            for (int i = 0; i < _resultList.Count; ++i)
            {
                INTERACTION_SHAPE_INSTANCE_RESULTS result = _resultList[i];

                //Behaviour might have already been unregistered during an earlier callback for this simulation step
                IInteractionBehaviour interactionBehaviour;
                if (_instanceHandleToBehaviour.TryGetValue(result.handle, out interactionBehaviour))
                {
                    try {
                        // ShapeInstanceResultFlags.None may be returned if requested when hands are not touching.
                        interactionBehaviour.NotifyRecievedSimulationResults(result);
                    } catch (Exception e) {
                        _activityManager.NotifyMisbehaving(interactionBehaviour);
                        Debug.LogException(e);
                    }
                }
            }
        }