Example #1
0
    public void PlayerInteracted()
    {
        if (IsInteractable)
        {
            print("interacted with CUBE");
            InteractedEvent?.Invoke();
            charge -= 0.05f;

            if (charge <= 0)
            {
                charge = 0;
            }
        }
    }
Example #2
0
 public void EndInteract(Actor instigator)
 {
     _onEndInteract?.Invoke(new InteractedEventInfo {
         instigator = instigator, interactedWith = this
     });
 }