Example #1
0
    void Update()
    {
        if (Input.GetButtonDown("Interact") && GameMaster.CurrentGameState == GameState.Flying)
        {
            if (m_targetInteractible != null)
            {
                m_targetInteractible.OnInteract();
            }
        }

        //TEMPORARY -- This functionality will be replaced with the Space Station UI
        if (Input.GetKeyDown(KeyCode.E) && GameMaster.CurrentGameState != GameState.Customization)
        {
            if (m_targetInteractible != null)
            {
                GameMaster.CurrentGameState = GameState.Customization;
                interactText.SetActive(false);
            }
        }
        if (Input.GetKeyDown(KeyCode.Escape) && GameMaster.CurrentGameState == GameState.Customization)
        {
            if (m_targetInteractible != null)
            {
                GameMaster.CurrentGameState = GameState.Flying;
                interactText.SetActive(true);
            }
        }
    }
Example #2
0
    void Update()
    {
        if (Input.GetButtonDown("Interact") && GameMaster.CurrentGameState == GameState.Flying)
        {
            if (m_targetInteractible != null)
            {
                m_targetInteractible.OnInteract();
            }
        }

        if (Input.GetButtonDown("Warp") && GameMaster.CurrentGameState == GameState.Flying)
        {
            GameObject warpMngr   = (GameObject)GameObject.Find("Warp Manager");
            WarpScript warpScript = warpMngr.GetComponent <WarpScript>();

            warpScript.CallHangar();
        }

        //TEMPORARY -- This functionality will be replaced with the Space Station UI
        if (Input.GetKeyDown(KeyCode.E) && GameMaster.CurrentGameState != GameState.Customization)
        {
            if (m_targetInteractible != null)
            {
                GameMaster.CurrentGameState = GameState.Customization;
                interactText.SetActive(false);
            }
        }
        if (Input.GetKeyDown(KeyCode.Escape) && GameMaster.CurrentGameState == GameState.Customization)
        {
            if (m_targetInteractible != null)
            {
                GameMaster.CurrentGameState = GameState.Flying;
                interactText.SetActive(true);
            }
        }
    }