Example #1
0
 public InteractableSave(InteractableSave value)
 {
     InteractableID = value.InteractableID;
     IsDisabled     = value.IsDisabled;
     IsLocked       = value.IsLocked;
     IsActivated    = value.IsActivated;
 }
Example #2
0
    // This should really be a bool so that the game can be prevented loading if it fails.
    static void LoadSavedGame(string saveGameLocation)
    {
        LoadedSaveName  = "";
        LoadedTotalTime = 0f;
        LoadedPosition  = Vector3.zero;
        LoadedCollectables.Clear();
        LoadedInteractables.Clear();

        SaveGameLocation = saveGameLocation;

        XmlReader xmlReader;

        xmlReader = XmlReader.Create(saveGameLocation);

        while (xmlReader.Read())
        {
            if (xmlReader.NodeType == XmlNodeType.Element)
            {
                // <SaveData SaveFileName="SaveFileName" SaveFileDate="SaveFileDate" SaveFileTime="SaveFileTime" SaveFileTimeOnGame="SaveFileTimeOnGame" SaveFilePositionX/Y/Z="Vector3">
                if (xmlReader.Name == "player")
                {
                    LoadedSaveName  = xmlReader.GetAttribute("saveName");
                    LoadedTotalTime = float.Parse(xmlReader.GetAttribute("saveTotalTime"));

                    LoadedPosition = new Vector3(
                        float.Parse(xmlReader.GetAttribute("playerPositionX")),
                        float.Parse(xmlReader.GetAttribute("playerPositionY")),
                        float.Parse(xmlReader.GetAttribute("playerPositionZ"))
                        );
                }

                if (xmlReader.Name == "collectable")
                {
                    string          CollectableID        = xmlReader.GetAttribute("CollectableID");
                    CollectableType CollectableType      = (CollectableType)Enum.Parse(typeof(CollectableType), xmlReader.GetAttribute("CollectableType"));
                    bool            CollectableCollected = bool.Parse(xmlReader.GetAttribute("CollectableCollected"));

                    CollectableSave currentLoadingCollectable = new CollectableSave(
                        CollectableID,
                        CollectableType,
                        CollectableCollected
                        );

                    LoadedCollectables.Add(currentLoadingCollectable);
                }

                if (xmlReader.Name == "interactable")
                {
                    string InteractableID = xmlReader.GetAttribute("InteractableID");
                    bool   IsDisabled     = bool.Parse(xmlReader.GetAttribute("IsDisabled"));
                    bool   IsLocked       = bool.Parse(xmlReader.GetAttribute("IsLocked"));
                    bool   IsActivated    = bool.Parse(xmlReader.GetAttribute("IsActivated"));

                    InteractableSave currentLoadingInteractable = new InteractableSave(
                        InteractableID,
                        IsDisabled,
                        IsLocked,
                        IsActivated
                        );

                    LoadedInteractables.Add(currentLoadingInteractable);
                }
            }
        }

        xmlReader.Close();
    }