Example #1
0
    /* Sets isDying and the trigger "makeBow" of the Animator attached to the same gameObject as this script,
     * if the given string matches "symptom". At a match this Victim instance is removed from InteractableManager. */
    public void Rescue(string curedSymptom)
    {
        if (curedSymptom == symptom)
        {
            print("Succesfully rescued victim!");

            string[] msg = { RESCUE_SUCCESS };
            infoBox.DisplayInfo(msg);

            victimAnimCon.SetTrigger("makeBow");
            bowAnimStart = Time.time;

            isDying = keepMeEnabled = true;
            InteractableManager intManager = GameObject.Find("Interactables").GetComponent <InteractableManager>();
            intManager.RemoveInteractable(this);
            intManager.ResetInRangeInteractable();
        }
        else
        {
            print("The chant did not cure this person!");
            // victimAnimCon.SetTrigger("makeBow");  // FOR DEBUG!
            //bowAnimStart = Time.time;
            //isDying = keepMeEnabled = true;
            string[] msg = { RESCUE_FAIL };
            infoBox.DisplayInfo(msg);

            /*InteractableManager intManager = GameObject.Find("Interactables").GetComponent<InteractableManager>();  // FOR DEBUG!
             * intManager.RemoveInteractable(this);
             * intManager.ResetInRangeInteractable();*/
        }
    }
Example #2
0
    public override void Interact()
    {
        //print("Picking up scroll with content " + info.content + " " + info.color);
        InteractableManager intManager = GameObject.Find("Interactables").GetComponent <InteractableManager>();

        // So this scroll is not updated in InteractableManager
        intManager.RemoveInteractable(this);
        intManager.ResetInRangeInteractable();

        Player player = GameObject.Find("Player").GetComponent <Player>();

        player.inventory.AddScroll(this.info);

        Destroy(this.gameObject);
    }
        public override IEnumerator Do(InteractableManager interactableManager, InventoryManager inventoryManager)
        {
            interactableManager.RemoveInteractable(interactable, destroyGameObject);

            return(null);
        }