private void OnTriggerEnter2D(Collider2D other)
    {
        InteractableItemBaseClass item = other.GetComponent <InteractableItemBaseClass> ();        //sets var item into object player ran into

        if (item != null)
        {
            inventory.AddItem(item as ItemBaseClass);              // adds item into inventory
            Debug.Log("Adding: " + item);
        }
    }
Example #2
0
    private void OnTriggerExit(Collider other)
    {
        InteractableItemBaseClass item = other.GetComponent <InteractableItemBaseClass>();

        if (item != null)
        {
            //Hud.CloseMessagePanel();
            InteractItemsList.Remove(item);
            item.Unselect();
        }
    }
Example #3
0
    private void TryInteraction(Collider other)
    {
        InteractableItemBaseClass item = other.GetComponent <InteractableItemBaseClass>();

        if (item != null)
        {
            if (item.CanInteract(other))
            {
                // Hud.OpenMessagePanel(item);
                item.Select();
                InteractItemsList.Add(item);
            }
        }
    }