public void StopHarvesting() { if (Harvesting) { Harvesting = false; HarvestProgressBar.fillAmount = 0; if (CurrentHarvestable != null) { CurrentHarvestable.StopInteraction(); CurrentHarvestable = null; } } }
private void StartHarvesting(object sender, RPGEvents.StartHarvestingEventArgs e) { CurrentHarvestable = e.Harvestable; HarvestInfo.text = CurrentHarvestable.HarvestedItem.Name + " - " + CurrentHarvestable.MaterialsRemaining + " remaining"; Harvesting = true; }