public override void ObjectExitTrigger(InteractableElement ie, Object o) { if (ie is FootInteruptor) { if ((ie as FootInteruptor).CurrentState() != FootInteruptor.eInteruptorState.Down) { return; } if (ie.name == "Inter10") { trigger1Ok = false; } else if (ie.name == "Inter11") { trigger2Ok = false; } else if (ie.name == "Inter12") { trigger3Ok = false; } else if (ie.name == "Inter13") { trigger4Ok = false; } else if (ie.name == "Inter14") { trigger5Ok = false; } } }
public override void OnInteraction(InteractableElement ie, Player p) { int toLoad; if (ie.name == "DoorLv1") { toLoad = 0; } else if (ie.name == "DoorLv2") { toLoad = 1; } else // if(ie.name == "DoorLv3") { toLoad = 2; } if (loader.VisibleEnigmas[0] != null) { SceneLoader scene = FindObjectOfType <SceneLoader>(); Assert.IsNotNull(scene, "Cannot found SceneLoader !"); scene.LoadScene(loader.VisibleEnigmas[toLoad].Scene); } else { Debug.LogError("Cannot open door " + (toLoad + 1) + " because theres no engima behind"); } }
public override void ObjectExitTrigger(InteractableElement ie, Object o) { if (!crateOK && ie.name == "FootInteruptorYellow" && o is Player) { crate.SetActive(false); } }
public void Interact() { InteractableElement skript = _current_collided_object.GetComponent <InteractableElement>(); if (skript) { if (skript.Type == "Table") { Table table = _current_collided_object.GetComponent <Table>(); if (!table.isOccupied) { //leave item if (_current_item) { table.SpawnObject(_current_item); _current_item = null; _holding_item = null; Item item = GetComponentInChildren <Item>(); Destroy(item.gameObject); } } else { //take item if (!_current_item) { takeItem(table.TakeObject()); } } } if (skript.Type == "spawn") { ItemSpawn spawn = _current_collided_object.GetComponent <ItemSpawn>(); if (spawn._canSpawn && !_current_item) { takeItem(spawn.getItem()); } } //Machine if (_curr_machine) { if (!_curr_machine.is_occupied) { _curr_machine.PutItem(_holding_item.gameObject); _current_item = null; _holding_item = null; Item item = GetComponentInChildren <Item>(); Destroy(item.gameObject); } else { takeItem(_curr_machine.RemoveItem()); } } } }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (ie.GetType() != typeof(Lever) && o is Player) { Player p = o as Player; mgr.RemovePlayer(p.Username); } }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (!crateOK && (ie.name == "FootInteruptorYellow" && o is Player) || (ie.name == "RespawnCrateTrigger" && o is GrabbableElement)) { ResetCrate(); } }
public override void ObjectExitTrigger(InteractableElement ie, Object o) { FootInteruptor fi = ie as FootInteruptor; if (fi.CurrentState() == FootInteruptor.eInteruptorState.Down) // if not already released { i--; } }
public override void ObjectExitTrigger(InteractableElement ie, Object o) { if (ie is FootInteruptor) { if (ie.name == "Inter20") { triggerOk = false; } } }
public override void OnInteraction(InteractableElement ie, Player p) { if (button == null) { button = ie as HandButton; } button.SetState(HandButton.eButtonState.Green); switchBack = 10; RequestNextPage(); }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (ie is FootInteruptor) { FootInteruptor fi = ie as FootInteruptor; if (fi.CurrentState() == FootInteruptor.eInteruptorState.Up) // if not already pressed { switchCount++; } } }
public override void OnInteraction(InteractableElement ie, Player p) { if (ie is LockedWall) { LockedWall w = ie as LockedWall; if (p.HeldElement.ItemID == 1) { p.DeleteHeldItem(); w.Open(); } } }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (o is GrabbableElement) { GrabbableElement c = o as GrabbableElement; Player p = c.GetComponentInParent <Player> (); if (p != null) { p.ReleaseGrabbedElement(); } c.transform.position = new Vector3(-8.5f, 3.5f, 0f); } }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (ie is FootInteruptor) { if (ie.name == "Inter01") { trigger1Ok = true; } else if (ie.name == "Inter02") { trigger2Ok = true; } } }
public override void OnInteraction(InteractableElement ie, Player p) { if (ie is Door) { if (doorOpen) { Utils.LoadScene("Scene/EnigmaClear"); } else { p.SendGameTip(ie.name, " As tu actionné TOUS les intterupteurs ?"); } } }
public override void OnInteraction(InteractableElement ie, Player p) { if (ie.GetType() == typeof(Lever)) { if (ie.name == "LeverStart" && PlayerMgr.Instance().Players.Length >= 2) { loader.LoadScene("Scene/EnigmaSelect"); } if (ie.name == "LeverTest") { loader.LoadScene("Scene/Test"); } } }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (o is Player) { Player p = (Player)o; if (ie.name == "TriggerArea1") { p.SendGameTip("indice", " Jette un coup d'oeil au dessus :)"); } if (ie.name == "TriggerArea2") { p.SendGameTip("indice", "Tout à gauche"); } } }
public override void OnInteraction(InteractableElement ie, Player p) { SceneLoader loader = FindObjectOfType <SceneLoader>(); Assert.IsNotNull(loader, "Cannot found SceneLoader !"); if (ie.name == "MenuDoor") { loader.LoadScene("Scene/Menu"); } else if (ie.name == "SecretDoor") { loader.LoadScene("Test"); } }
public override void ObjectEnterTrigger(InteractableElement ie, Object o) { if (o is Player) { Player p = o as Player; if (ie.name == "CrateTipArea") { p.SendGameTip("Info", "Les humains ne peuvent passer ..."); } else if (ie.name == "HiddenSwitchTipArea") { p.SendGameTip("Info", "Il y a quelque chose à droite."); } } }
public override void OnInteraction(InteractableElement ie, Player p) { Lever l = ie as Lever; if (l != null) { if (currentDiff == eDifficulty.Easy) { currentDiff = eDifficulty.Normal; } else // (currentDiff == eDifficulty.Normal) { currentDiff = eDifficulty.Easy; l.SetState(Lever.eLeverState.Left); } //OnDifficultyChanged(currentDiff); UpdateText(); OnDifficultyChanged(currentDiff); } }
public override void OnInteraction(InteractableElement ie, Player p) { if (ie.name == "Lever1") { if (floor1.activeSelf) { floor1.SetActive(false); i--; } else if (i < 2) { floor1.SetActive(true); i++; } } else if (ie.name == "Lever2") { if (floor2.activeSelf) { floor2.SetActive(false); i--; } else if (i < 2) { floor2.SetActive(true); i++; } } else if (ie.name == "Lever3") { if (floor3.activeSelf) { floor3.SetActive(false); i--; } else if (i < 2) { floor3.SetActive(true); i++; } } else if (ie.name == "Lever4") { if (floor4.activeSelf) { floor4.SetActive(false); i--; } else if (i < 2) { floor4.SetActive(true); i++; } } else if (ie.name == "Lever5") { if (floor5.activeSelf) { floor5.SetActive(false); i--; } else if (i < 2) { floor5.SetActive(true); i++; } } }
public override void OnInteraction(InteractableElement ie, Player p) { Utils.LoadScene("EnigmaSelect"); }
public override void OnInteraction(InteractableElement ie, Player p) { Utils.LoadScene("Scene/EnigmaClear"); }
public override void OnInteraction(InteractableElement ie, Player p) { p.SendGameTip(ie.name, p.Username + " m'a actionner !"); }
public virtual void OnInteraction(InteractableElement ie, Player p) { }
public virtual void ObjectEnterTrigger(InteractableElement ie, Object o) { }