private void HandleIntentPacket(IntentPacket p, long clientId) { p.EntityId = this.Players[clientId].EntityId; this.entityWorld.ComponentManager.GetComponent <IntentComponent>(p.EntityId).IntentManager.SetIntent((Intent)p.Intent, p.IsSet); // forward intent to other clients this.Multicast.SendReliableMessage(p, clientId); }
private void HandleIntentPacket(IntentPacket p) { this.entityWorld.ComponentManager.GetComponent <IntentComponent>(p.EntityId)?.IntentManager.SetIntent((Intent)p.Intent, p.IsSet); }