Example #1
0
 private void HandleGamepadConnection(IntellGamePad gpad)
 {
     gpad.OnButtonPressed  += HandleButtonPressed;
     gpad.OnButtonHold     += HandleButtonHold;
     gpad.OnButtonReleased += HandleButtonReleased;
     gpad.OnAxisUsed       += HandleAxisUsed;
     gpad.OnAxisStopUsed   += HandleAxisStopUsed;
     Debug.LogFormat("Gamepad connesso: {0}", gpad.ID);
 }
Example #2
0
 private void HandleButtonPressed(IntellGamePad gpad, IntellGamePad.Buttons button)
 {
     Debug.LogFormat("Gamepad {0} button pressed {1}", gpad.ID, button);
     if (button == IntellGamePad.Buttons.X && gpad.ID == 0 && GameManager.singleton.tm.isTurn == true)
     {
         buttonCheck = (int)button;
     }
     else if (button == IntellGamePad.Buttons.X && gpad.ID == 1 && GameManager.singleton.tm.isTurn == false)
     {
         buttonCheck = (int)button;
     }
 }
Example #3
0
 private void HandleAxisStopUsed(IntellGamePad gpad, IntellGamePad.Buttons button, IntellGamePad.AxisValue values)
 {
     Debug.LogFormat("Gamepad {0} axis {1} stopped use, values: {2},{3}", gpad.ID, button, values.X, values.Y);
     if (button == IntellGamePad.Buttons.LeftStick && gpad.ID == 0 && GameManager.singleton.tm.isTurn == true)
     {
         buttonCheck = (int)button;
         xCheck      = values.X;
         yCheck      = values.Y;
     }
     else if (button == IntellGamePad.Buttons.LeftStick && gpad.ID == 1 && GameManager.singleton.tm.isTurn == false)
     {
         buttonCheck = (int)button;
         xCheck      = values.X;
         yCheck      = values.Y;
     }
 }
 /// <summary>
 /// Aggiorna la lista dello stato dei gamepad (Activegamepads).
 /// </summary>
 /// <returns></returns>
 private void DoCheckInput() {
     for (int i = 0; i < 4; ++i) {
         PlayerIndex testPlayerIndex = (PlayerIndex)i;
         GamePadState testState = GamePad.GetState(testPlayerIndex);
         if (testState.IsConnected) {
             IntellGamePad newPad = Activegamepads.FirstOrDefault(gpad => gpad.ID == i);
             if (newPad != null) {
                 newPad.CurrentGamePadState = testState;
             } else {
                 IntellGamePad padToAdd = new IntellGamePad(testState, i);
                 Activegamepads.Add(padToAdd);
                 padToAdd.SetSettings(defaultGamepadSettings);
                 OnGamepadConnected?.Invoke(padToAdd);
             }
         } else {
             IntellGamePad padToRemove = Activegamepads.FirstOrDefault(gpad => gpad.ID == i);
             if (padToRemove != null) {
                 Activegamepads.RemoveAt(i);
                 OnGamepadDisconnected?.Invoke(padToRemove);
             }
         }
     }
 }
Example #5
0
 private void HandleButtonPressed(IntellGamePad gpad, IntellGamePad.Buttons button)
 {
     Debug.LogFormat("Gamepad {0} button pressed {1}", gpad.ID, button);
 }
Example #6
0
 private void HandleAxisStopUsed(IntellGamePad gpad, IntellGamePad.Buttons button, IntellGamePad.AxisValue values)
 {
     Debug.LogFormat("Gamepad {0} axis {1} stopped use, values: {2},{3}", gpad.ID, button, values.X, values.Y);
 }