Example #1
0
    public GameObject GetIntegratedCircuitObj(IntegratedCircuit circuit)
    {
        GameObject obj = GetIntegratedCircuitObj(circuit.ModelName);

        circuit.AssignObjRef(obj);

        obj.name = circuit.SetBreadBoard(breadBoard).ToString();

        Text text = obj.GetComponentInChildren <Text>();

        if (text != null && circuit.OverwriteObjText)
        {
            text.text = circuit.GetType().Name.Split('_')[0];
        }

        return(obj);
    }
Example #2
0
    public GameObject PlaceIntegratedCircuit(IntegratedCircuit ic, string nodeIdA, int indexA, string nodeIdB, int indexB, bool skipUpdate)
    {
        // Debug.Log("Placing: " + IcName);
        GameObject obj = Instantiate(GetIntegratedCircuitObj(ic), new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

        obj.transform.parent = parent;

        ic.AssignObjRef(obj);

        obj.name = ic.SetBreadBoard(breadBoard).ToString();

        bool rotated = Helper.CircuitHelper.IsNodeRotated(nodeIdA);

        switch (ic.IcType)
        {
        case ICType.solo:
            breadBoard.SetNodeConnection(false, nodeIdA, indexA, 0, ic.GetId().ToString());
            ic.SetPinIndex(0, indexA);
            ic.SetPinNode(0, nodeIdA);
            break;

        case ICType.dual:

            breadBoard.SetNodeConnection(false, nodeIdA, indexA, 0, ic.GetId().ToString());
            ic.SetPinIndex(0, indexA);
            ic.SetPinNode(0, nodeIdA);

            breadBoard.SetNodeConnection(false, nodeIdB, indexB, 1, ic.GetId().ToString());
            ic.SetPinIndex(1, indexB);
            ic.SetPinNode(1, nodeIdB);

            break;

        case ICType.wire:
            ic.SetPinNode(0, nodeIdA);
            ic.SetPinIndex(0, indexA);
            ic.SetPinNode(1, nodeIdB);
            ic.SetPinIndex(1, indexB);
            break;

        case ICType.ic6:
        case ICType.ic4:

            string[] id = nodeIdA.Split('x');
            int      a  = int.Parse(id[0]);
            int      b  = int.Parse(id[1]);
            int      c  = int.Parse(id[2]);
            int      d  = int.Parse(id[3]);

            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < ic.Pins / 2; j++)
                {
                    string nodeId;
                    if (rotated)
                    {
                        nodeId = $"{a + i}x{b + (i * 7)}x{c}x{d + j}x{id[4]}";
                    }
                    else
                    {
                        nodeId = $"{a + i}x{b}x{c + (i * 7)}x{d + j}x{id[4]}";
                    }
                    int index = i == 0 ? 4 : 0;

                    if (ic.IcType == ICType.ic6)
                    {
                        index = i == 0 ? indexA : indexA - 1;
                    }

                    int pinIndex = i == 0 ? j : (ic.Pins - 1) - j;

                    if (ic.WriteToNodes)
                    {
                        breadBoard.SetNodeConnection(false, nodeId, index, pinIndex, ic.GetId().ToString());
                    }
                    ic.SetPinIndex(pinIndex, index);
                    ic.SetPinNode(pinIndex, nodeId);
                }
            }

            break;

        default:
            return(null);
        }

        breadBoard.components.Add(ic.GetId(), ic);

        if (!skipUpdate)
        {
            ic.Update();
        }

        return(obj);
    }