public static void Write(Player self, ref BinaryWriter writer) { writer.Write(self.corridorDrop); writer.Write(self.corridorTurnCounter); IntVector2NHandler.Write(self.corridorTurnDir, ref writer); writer.Write(self.crawlTurnDelay); }
public void Write(ref BinaryWriter writer) { writer.Write(corridorDrop); writer.Write(corridorTurnCounter); IntVector2NHandler.Write(corridorTurnDir, ref writer); writer.Write(crawlTurnDelay); }