public override bool Calculate()
    {
        if (Inputs[0].connection != null)
        {
            inputResolution = Inputs[0].connection.GetValue<IntPairClass>();
            if (inputResolution.GetProduct() != 0)
            {
                outputImage = ImageHelperClass.MakeMonoSolidColor(value, inputResolution);

                Outputs[0].SetValue<Texture2D>(outputImage);
            }
        }
        return true;
    }
    public static Texture2D MakeSolidColor(Color color, IntPairClass resolution)
    {
        if(resolution.GetProduct() > 0)
        {
            Texture2D toReturn = new Texture2D(resolution.value01, resolution.value02, TextureFormat.RGBA32, true);
            Color[] colors = new Color[resolution.GetProduct()];
            for(int i = 0; i < colors.Length; i++)
            {
                colors[i] = color;
            }
            toReturn.SetPixels(0, 0, toReturn.width, toReturn.height, colors);
            toReturn.Apply(true);

            return toReturn;
        }
        else
        {
            return Texture2D.whiteTexture;
        }
    }
    public static Texture2D MakeReplaceAlpha(Texture2D image, Texture2D alpha)
    {
        Color[] originalColors = image.GetPixels(0, 0, image.width, image.height);
        Color[] alphaColors = alpha.GetPixels(0, 0, alpha.width, alpha.height);
        IntPairClass originalResolution = new IntPairClass(image);
        IntPairClass alphaResolution = new IntPairClass(alpha);
        IntPairClass res = new IntPairClass();
        res.SetFromMinimum(originalResolution, alphaResolution);
        Color[] contrastedColors = new Color[res.GetProduct()];
        for (int i = 0; i < contrastedColors.Length; i++)
        {
            Color c = originalColors[i];
            contrastedColors[i] = new Color(c.r, c.g, c.b, alphaColors[i].a);
        }
        Texture2D toReturn = new Texture2D(res.value01, res.value02, TextureFormat.RGBA32, true);
        toReturn.SetPixels(0, 0, res.value01, res.value02, contrastedColors);
        toReturn.Apply(true);

        return toReturn;
    }