private LDtkDrawerIntGridValue GetIntGridValueDrawer(IntGridValueDefinition intGridValueDef) { SerializedProperty valueObj = _arrayProp.GetArrayElementAtIndex(_intGridValueIterator.Value); _intGridValueIterator.Value++; string key = LDtkKeyFormatUtil.IntGridValueFormat(_data, intGridValueDef); return(new LDtkDrawerIntGridValue(intGridValueDef, valueObj, key, (float)_data.DisplayOpacity)); }
public void BuildIntGridValues() { RoundTilemapPos(); SortingOrder.Next(); int[] intGridValues = Layer.IntGridCsv.Select(p => (int)p).ToArray(); for (int i = 0; i < intGridValues.Length; i++) { int intGridValue = intGridValues[i]; //all empty intgrid values are 0 if (intGridValue == 0) { continue; } LayerDefinition intGridDef = Layer.Definition; IntGridValueDefinition intGridValueDef = intGridDef.IntGridValues[intGridValue - 1]; string intGridValueKey = LDtkKeyFormatUtil.IntGridValueFormat(intGridDef, intGridValueDef); LDtkIntGridTile intGridTile = TryGetIntGridTile(intGridValueKey); if (intGridTile == null) { Debug.LogError("LDtk: Issue loading a IntGridTile. This is always expected to not be null"); continue; } TilemapKey key = new TilemapKey(intGridTile.TilemapTag, intGridTile.TilemapLayerMask, intGridTile.PhysicsMaterial); Tilemap tilemapToBuildOn = GetTilemapToBuildOn(key); BuildIntGridValue(tilemapToBuildOn, intGridValueDef, i, intGridTile); } foreach (KeyValuePair <TilemapKey, Tilemap> pair in _tilemaps) { TilemapKey key = pair.Key; Tilemap tilemap = pair.Value; tilemap.SetOpacity(Layer); AddLayerOffset(tilemap); GameObject obj = tilemap.gameObject; obj.tag = key.Tag; obj.layer = key.LayerMask; if (obj.TryGetComponent(out Rigidbody2D rb)) { rb.sharedMaterial = key.PhysicsMaterial; } } }
public void BuildIntGridValues() { RoundTilemapPos(); SortingOrder.Next(); GameObject tilemapGameObject = LayerGameObject.CreateChildGameObject(Layer.Type); /*if (Importer.DeparentInRuntime) * { * tilemapGameObject.AddComponent<LDtkDetachChildren>(); * }*/ Tilemap = tilemapGameObject.AddComponent <Tilemap>(); if (Importer.IntGridValueColorsVisible) { TilemapRenderer renderer = tilemapGameObject.AddComponent <TilemapRenderer>(); renderer.sortingOrder = SortingOrder.SortingOrderValue; } TilemapCollider2D collider = tilemapGameObject.AddComponent <TilemapCollider2D>(); int[] intGridValues = Layer.IntGridCsv.Select(p => (int)p).ToArray(); for (int i = 0; i < intGridValues.Length; i++) { int intGridValue = intGridValues[i]; //all empty intgrid values are 0 if (intGridValue == 0) { continue; } LayerDefinition intGridDef = Layer.Definition; IntGridValueDefinition intGridValueDef = intGridDef.IntGridValues[intGridValue - 1]; string intGridValueKey = LDtkKeyFormatUtil.IntGridValueFormat(intGridDef, intGridValueDef); LDtkIntGridTile intGridTile = Importer.GetIntGridValueTile(intGridValueKey); if (intGridTile == null) { intGridTile = LDtkResourcesLoader.LoadDefaultTile(); } BuildIntGridValue(intGridValueDef, i, intGridTile); } Tilemap.SetOpacity(Layer); }
private void BuildIntGridValue(Tilemap tilemapToBuildOn, IntGridValueDefinition definition, int intValueData, LDtkIntGridTile tileAsset) { Vector2Int cellCoord = LDtkCoordConverter.IntGridValueCsvCoord(intValueData, Layer.UnityCellSize); Vector2 coord = ConvertCellCoord(cellCoord); Vector3Int cell = new Vector3Int((int)coord.x, (int)coord.y, 0); tilemapToBuildOn.SetTile(cell, tileAsset); tilemapToBuildOn.SetTileFlags(cell, TileFlags.None); tilemapToBuildOn.SetColor(cell, definition.UnityColor); //for some reason a GameObject is instantiated causing two to exist in play mode; maybe because its the import process. destroy it GameObject instantiatedObject = tilemapToBuildOn.GetInstantiatedObject(cell); if (instantiatedObject != null) { Object.DestroyImmediate(instantiatedObject); } }