Example #1
0
    private void Move(Direction direction)
    {
        Compiler.Clear();
        Compiler.SetInputs((long)direction);
        Program = Compiler.Compute(Program);
        var output      = Compiler.OutputValue;
        var forwardTile = GetForward(CurrentPosition, direction);

        ExploredMap[forwardTile.y, forwardTile.x] = true;
        if (output == 0)
        {
            Map[forwardTile.y, forwardTile.x] = TileType.Wall;
        }
        else if (output == 1)
        {
            Map[forwardTile.y, forwardTile.x] = TileType.Empty;
            CurrentPosition = forwardTile;
        }
        else
        {
            Map[forwardTile.y, forwardTile.x] = TileType.OxygenSystem;
            CurrentPosition = forwardTile;
        }

        var map = (TileType[, ])Map.Clone();

        AOCExecutor.ActionForMainOnPerUpdate.Enqueue(() => RepairDroid.MapToTexturee(map, AOCUI.Instance.Part1ComputeOutput));
    }
Example #2
0
    public static long Part2(string inputText)
    {
        var intcode  = InputParser.ListOfLongs(inputText, ',');
        var compiler = new IntCodeCompiler(0, true);

        intcode[0] = 2;
        var program = new IntCodeProgram(intcode, 0);


        var  level          = new TileType[100, 100];
        int  ballPosition   = 0;
        int  paddlePosition = 0;
        int  blockRemaining = 261;
        int  maxBreak       = 25000;
        long score          = 0;

        while (--maxBreak > 0 && !program.IsDone && blockRemaining > 0)
        {
            paddlePosition = FindXOfTileTyle(TileType.Paddle, level);
            ballPosition   = FindXOfTileTyle(TileType.Ball, level);

            if (paddlePosition < ballPosition)
            {
                compiler.SetInputs(new long[] { 1 });
            }
            else if (paddlePosition > ballPosition)
            {
                compiler.SetInputs(new long[] { -1 });
            }
            else
            {
                compiler.SetInputs(new long[] { 0 });
            }

            compiler.Clear();
            program = compiler.Compute(program);
            program = compiler.Compute(program);
            program = compiler.Compute(program);

            if (compiler.OutputValues[0] == -1 && compiler.OutputValues[1] == 0)
            {
                blockRemaining--;
                score = compiler.OutputValues[2];
                Debug.Log($"{blockRemaining} block remainning. Score : {score}");
            }
            else
            {
                var x        = compiler.OutputValues[0];
                var y        = compiler.OutputValues[1];
                var tileType = (int)compiler.OutputValues[2];
                level[y, x] = IdToTileType(tileType);
            }
        }

        Debug.Log($"maxBreak:{maxBreak},  ");

        return(score);
    }
Example #3
0
    public static long RunSequence(long[] intcode, long[] phases)
    {
        var  compiler = new IntCodeCompiler();
        long input    = 0;

        foreach (var phase in phases)
        {
            compiler.Clear();
            compiler.SetInputs(new long[] { phase, input });
            var program = new IntCodeProgram(intcode.ToArray(), 0);
            compiler.Compute(program);
            input = compiler.OutputValue;
        }

        return(input);
    }
Example #4
0
    public void Step()
    {
        var currentColor = 0L;

        compiler.Clear();
        if (Painting.ContainsKey(CurrentPosition))
        {
            currentColor = Painting[CurrentPosition].Last();
        }
        else
        {
            Painting.Add(CurrentPosition, new List <long>());
            currentColor = 0;
        }

        compiler.SetInputs(new long[] { currentColor });

        Program = compiler.Compute(Program);
        Program = compiler.Compute(Program);

        if (Program.IsDone)
        {
            return;
        }

        //	Debug.Log(compiler.OutputAasListIntStr);

        Painting[CurrentPosition].Add(compiler.OutputValues[0]);

        if (compiler.OutputValues[1] == 0)
        {
            CurrentDirection = LeftOf(CurrentDirection);
        }
        else
        {
            CurrentDirection = RightOf(CurrentDirection);
        }
        CurrentPosition = MoveForward(CurrentPosition, CurrentDirection);
    }