Example #1
0
        private void Render(Surface dst, Surface src, Rectangle rect)
        {
            ColorBgra currentPixel;

            for (int y = rect.Top; y < rect.Bottom; y++)
            {
                if (IsCancelRequested)
                {
                    return;
                }
                for (int x = rect.Left; x < rect.Right; x++)
                {
                    if ((horLoops > 1 || verLoops > 1) && !puzzleRect.Contains(x, y))
                    {
                        currentPixel   = src[x, y];
                        currentPixel.A = 0; // Delete pixels outside the puzzle border
                    }
                    else if (transparent)
                    {
                        currentPixel   = src[x, y];
                        currentPixel.A = Int32Util.ClampToByte(byte.MaxValue - puzzleSurface[x, y].A);
                    }
                    else
                    {
                        currentPixel = normalOp.Apply(src[x, y], puzzleSurface[x, y]);
                    }

                    dst[x, y] = currentPixel;
                }
            }
        }
Example #2
0
        void Render(Surface dst, Surface src, Rectangle rect)
        {
            Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();

            ColorBgra sourcePixel, puzzlePixel, finalPixel;

            for (int y = rect.Top; y < rect.Bottom; y++)
            {
                if (IsCancelRequested)
                {
                    return;
                }
                for (int x = rect.Left; x < rect.Right; x++)
                {
                    int offsetX = (int)(x + selection.Width * Amount5.First / 2);
                    int offsetY = (int)(y + selection.Height * Amount5.Second / 2);

                    puzzlePixel = GetBilinearSampleMirrored(puzzleSurface, offsetX - selection.Left, offsetY - selection.Top);

                    sourcePixel = src[x, y];

                    if (Amount3)
                    {
                        sourcePixel.A = Int32Util.ClampToByte(255 - puzzlePixel.A);
                        finalPixel    = sourcePixel;
                    }
                    else
                    {
                        finalPixel = normalOp.Apply(sourcePixel, puzzlePixel);
                    }

                    dst[x, y] = finalPixel;
                }
            }
        }
        private void Render(Surface dst, Surface src, Rectangle rect)
        {
            if (blur != 0)
            {
                // Call the Gaussian Blur function
                blurEffect.Render(new Rectangle[] { rect }, 0, 1);
            }
            else
            {
                dst.CopySurface(shadowSurface, rect.Location, rect);
            }

            Rectangle selection  = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
            Rectangle shadowRect = Rectangle.FromLTRB(
                selection.Left + margin + offsetX,
                selection.Top + margin + offsetY,
                selection.Right - margin + offsetX,
                selection.Bottom - margin + offsetY);
            ColorBgra shadowPixel;

            for (int y = rect.Top; y < rect.Bottom; y++)
            {
                if (IsCancelRequested)
                {
                    return;
                }
                for (int x = rect.Left; x < rect.Right; x++)
                {
                    shadowPixel   = dst[x, y];
                    shadowPixel.A = shadowRect.Contains(x, y) ? Int32Util.ClampToByte(shadowPixel.A * color.A / byte.MaxValue) : byte.MinValue;

                    dst[x, y] = normalOp.Apply(src[x, y], shadowPixel);
                }
            }
        }
        public static Color ToGdipColor(this ColorRgba128Float color, MidpointRounding roundingMode = 1)
        {
            byte red   = Int32Util.ClampToByte((int)Math.Round((double)(color.r * 255.0), roundingMode));
            byte green = Int32Util.ClampToByte((int)Math.Round((double)(color.g * 255.0), roundingMode));
            byte blue  = Int32Util.ClampToByte((int)Math.Round((double)(color.b * 255.0), roundingMode));

            return(Color.FromArgb(Int32Util.ClampToByte((int)Math.Round((double)(color.a * 255.0), roundingMode)), red, green, blue));
        }
        private static ColorMap ComputeColorMap(double redGain, double greenGain, double blueGain)
        {
            var redMap   = new byte[256];
            var greenMap = new byte[256];
            var blueMap  = new byte[256];

            for (var i = 0; i < 256; i++)
            {
                redMap[i]   = Int32Util.ClampToByte((int)Math.Round(i * redGain));
                greenMap[i] = Int32Util.ClampToByte((int)Math.Round(i * greenGain));
                blueMap[i]  = Int32Util.ClampToByte((int)Math.Round(i * blueGain));
            }

            return(new ColorMap(redMap, greenMap, blueMap));
        }
Example #6
0
        private void Render(Surface dst, Surface src, Rectangle rect)
        {
            ColorBgra CurrentPixel = this.backColor;

            for (int y = rect.Top; y < rect.Bottom; y++)
            {
                if (IsCancelRequested)
                {
                    return;
                }
                for (int x = rect.Left; x < rect.Right; x++)
                {
                    CurrentPixel.A = Int32Util.ClampToByte(byte.MaxValue - this.textSurface[x, y].A);
                    dst[x, y]      = CurrentPixel;
                }
            }
        }
        private void Render(Surface dst, Surface src, Rectangle rect)
        {
            ColorBgra currentPixel;

            for (int y = rect.Top; y < rect.Bottom; y++)
            {
                if (IsCancelRequested)
                {
                    return;
                }
                for (int x = rect.Left; x < rect.Right; x++)
                {
                    currentPixel   = (customColor) ? color : src[x, y];
                    currentPixel.A = Int32Util.ClampToByte(cloudSurface[x, y].A + src[x, y].A - byte.MaxValue);

                    dst[x, y] = currentPixel;
                }
            }
        }
Example #8
0
        protected override unsafe void OnRenderContent(ISurface <ColorBgra> dstContent, PointInt32 renderOffset)
        {
            SizeInt32 num       = dstContent.Size <ColorBgra>();
            ColorBgra fillColor = base.Changes.FillColor;

            this.sampleSource.Render(dstContent, renderOffset);
            for (int i = 0; i < num.Height; i++)
            {
                ColorBgra *rowPointer = (ColorBgra *)dstContent.GetRowPointer <ColorBgra>(i);
                for (int j = 0; j < num.Width; j++)
                {
                    ColorBgra bgra2 = rowPointer[j];
                    byte      b     = Int32Util.ClampToByte(bgra2.B + (fillColor.B - this.basisColor.B));
                    byte      g     = Int32Util.ClampToByte(bgra2.G + (fillColor.G - this.basisColor.G));
                    byte      r     = Int32Util.ClampToByte(bgra2.R + (fillColor.R - this.basisColor.R));
                    byte      a     = Int32Util.ClampToByte(bgra2.A + (fillColor.A - this.basisColor.A));
                    rowPointer[j] = ColorBgra.FromBgra(b, g, r, a);
                }
            }
        }
Example #9
0
 public static byte ConvertToByte(this double d)
 {
     return(Int32Util.ClampToByte((int)Math.Round(d * byte.MaxValue)));
 }
Example #10
0
        private void DrawToDrawingContext(IDrawingContext dc)
        {
            RectInt32 rect = base.ClientRectangle.ToRectInt32();

            dc.Clear(new ColorRgba128Float?(this.BackColor));
            using (dc.UseTranslateTransform(0.5f, 0.5f, MatrixMultiplyOrder.Append))
            {
                using (dc.UseAntialiasMode(AntialiasMode.PerPrimitive))
                {
                    RectInt32  num2      = RectInt32.Inflate(rect, -2, -2);
                    int        num3      = Math.Min(num2.Width, num2.Height);
                    PointInt32 center    = new PointInt32(num2.X + (num3 / 2), num2.Y + (num3 / 2));
                    double     radius    = ((double)num3) / 2.0;
                    double     scale     = ((double)num3) / 3.0;
                    double     num7      = ((double)num3) / 2.0;
                    double     d         = -MathUtil.DegreesToRadians(this.angle);
                    double     num9      = Math.Cos(d);
                    double     num10     = Math.Sin(d);
                    double     rx        = (this.rollAmount * Math.Cos(MathUtil.DegreesToRadians(this.rollDirection))) / 90.0;
                    double     num12     = (this.rollAmount * Math.Sin(MathUtil.DegreesToRadians(this.rollDirection))) / 90.0;
                    double     num13     = rx / (((num12 * num12) < 0.99) ? Math.Sqrt(1.0 - (num12 * num12)) : 1.0);
                    double     num14     = num12 / (((rx * rx) < 0.99) ? Math.Sqrt(1.0 - (rx * rx)) : 1.0);
                    double     thickness = (this.mouseEntered && !this.onSphere) ? 2.0 : 1.0;
                    if (this.ringOuterEllipseGeometry == null)
                    {
                        this.ringOuterEllipseGeometry = new EllipseGeometry();
                    }
                    if (this.ringInnerEllipseGeometry == null)
                    {
                        this.ringInnerEllipseGeometry = new EllipseGeometry();
                    }
                    if (this.ringFillGeometry == null)
                    {
                        this.ringFillGeometry = new CombinedGeometry(GeometryCombineMode.Exclude, this.ringOuterEllipseGeometry, this.ringInnerEllipseGeometry);
                    }
                    this.ringOuterEllipseGeometry.Center  = center;
                    this.ringOuterEllipseGeometry.RadiusX = radius - 0.5;
                    this.ringOuterEllipseGeometry.RadiusY = radius - 0.5;
                    this.ringInnerEllipseGeometry.Center  = center;
                    this.ringInnerEllipseGeometry.RadiusX = radius;
                    this.ringInnerEllipseGeometry.RadiusY = radius;
                    dc.FillGeometry(this.ringFillGeometry, ringFillBrush, null);
                    if (this.ringOutlinePen == null)
                    {
                        this.ringOutlinePen = new PaintDotNet.UI.Media.Pen();
                    }
                    this.ringOutlinePen.Brush     = ringOutlineBrush;
                    this.ringOutlinePen.Thickness = thickness;
                    dc.DrawCircle(center, radius, this.ringOutlinePen);
                    double num16 = (this.mouseEntered && !this.onSphere) ? ((double)2) : ((double)1);
                    dc.DrawLine(center.X + (scale * num9), center.Y + (scale * num10), center.X + (num7 * num9), center.Y + (num7 * num10), thetaLineBrush, num16);
                    using (dc.UseTranslateTransform((float)center.X, (float)center.Y, MatrixMultiplyOrder.Prepend))
                    {
                        double num17 = (this.angle * 3.1415926535897931) / 180.0;
                        float  num18 = (this.mouseEntered && this.onSphere) ? 1.5f : 1f;
                        int    num19 = 0x18;
                        for (int i = 0; i >= (-num19 / 2); i--)
                        {
                            double num22 = (i * 3.1415926535897931) / ((double)num19);
                            double num23 = -num17 - 3.1415926535897931;
                            double xs    = Math.Cos(num23) * Math.Cos(num22);
                            double ys    = Math.Sin(num23) * Math.Cos(num22);
                            double zs    = Math.Sin(num22);
                            double num30 = ((double)(i + (num19 / 2))) / ((double)(num19 / 2));
                            byte   index = Int32Util.ClampToByte((int)(num30 * 255.0));
                            if (this.latBrushCache[index] == null)
                            {
                                ColorBgra bgra = ColorBgra.Blend(latGradStart, latGradEnd, index);
                                this.latBrushCache[index] = SolidColorBrushCache.Get((ColorRgba128Float)bgra);
                            }
                            SolidColorBrush brush = this.latBrushCache[index];
                            for (int k = -num19 * 6; k <= (num19 * 6); k++)
                            {
                                num23 = -num17 + ((k * 3.1415926535897931) / ((double)(num19 * 6)));
                                double num33 = Math.Cos(num22);
                                double num34 = Math.Sin(num22);
                                double xe    = Math.Cos(num23) * Math.Cos(num22);
                                double ye    = Math.Sin(num23) * Math.Cos(num22);
                                double ze    = Math.Sin(num22);
                                double num35 = (this.mouseEntered && this.onSphere) ? 1.5 : 1.0;
                                this.Draw3DLine(dc, rx, -num12, scale, xs, ys, zs, xe, ye, ze, brush, num35);
                                xs = xe;
                                ys = ye;
                                zs = ze;
                            }
                        }
                        int num20 = 4;
                        for (int j = -num20; j < num20; j++)
                        {
                            double num37 = -num17 + ((j * 3.1415926535897931) / ((double)num20));
                            double num38 = -1.5707963267948966;
                            double num39 = Math.Cos(num37) * Math.Cos(num38);
                            double num40 = Math.Sin(num37) * Math.Cos(num38);
                            double num41 = Math.Sin(num38);
                            for (int m = -num20 * 4; m <= 0; m++)
                            {
                                num38 = (m * 3.1415926535897931) / ((double)(num20 * 8));
                                double num42 = Math.Cos(num37) * Math.Cos(num38);
                                double num43 = Math.Sin(num37) * Math.Cos(num38);
                                double num44 = Math.Sin(num38);
                                double num46 = (this.mouseEntered && this.onSphere) ? 2.0 : 1.0;
                                this.Draw3DLine(dc, rx, -num12, scale, num39, num40, num41, num42, num43, num44, lightBrush, num46);
                                num39 = num42;
                                num40 = num43;
                                num41 = num44;
                            }
                        }
                    }
                    dc.DrawCircle(center, scale, ringInlineBrush, thickness);
                }
            }
        }