// Update is called once per frame
 void Update()
 {
     if (assignedInstrumentScript)
     {
         Debug.Log("audience loop update");
         if (assignedInstrumentScript.audioSource)
         {
             if (assignedInstrumentScript.audioSource.gameObject.activeSelf &&
                 assignedInstrumentScript.audioSource.volume > 0.1 &&
                 assignedInstrumentScript.isPlaying())
             {
                 Debug.Log("audience animator set active true");
                 rootAnimator.enabled = true;
             }
             else
             {
                 Debug.Log("audience animater set active false");
                 rootAnimator.enabled = false;
             }
         }
     }
 }