private static async void dispatcherTimer_Tick(object sender, object e) { timesTicked++; //Debug.WriteLine("Ticked:\t" + timesTicked + "\tTo Tick:\t" + timesToTick); var frame = (Frame)Window.Current.Content; var mainPage = (MainPage)frame.Content; mainPage.TimerUI((timesToTick - timesTicked).ToString()); if (timerStopped == true) { return; // Shouldn't ever occur, but just in case. } if (timesTicked >= timesToTick) { dispatcherTimer.Stop(); Instinct instinct = new Instinct(); await instinct.ReadMap(); instinct.PostSessionEnd(); //var frame = (Frame)Window.Current.Content; //var mainPage = (MainPage)frame.Content; mainPage.navigateWithOpacityTransition(typeof(LandingPage)); } return; }
public override void SaveXML(XmlElement ele) { base.SaveXML(ele); Instinct.SaveXML(ele); Pack.SaveXML(ele); }
public override void LoadXML(XmlElement ele) { base.LoadXML(ele); Instinct.LoadXML(ele); Pack.LoadXML(ele); }
public override string SocialUPP() { return(string.Format("{0}{1}{2}", Int.ToString(), Instinct.ToString(), Pack.ToString())); }