protected override void OnDestroy() { m_InstancedRenderMeshBatchGroup.CompleteJobs(); m_InstancedRenderMeshBatchGroup.Dispose(); m_SubsceneTagVersion.Dispose(); m_LastKnownSubsceneTagVersion.Dispose(); }
protected override void OnDestroy() { m_InstancedRenderMeshBatchGroup.CompleteJobs(); m_InstancedRenderMeshBatchGroup.Dispose(); m_SubsceneTagVersion.Dispose(); m_LastKnownSubsceneTagVersion.Dispose(); }