Example #1
0
        public void Read(BinaryReaderEx br)
        {
            //data that seems to be present in every level
            header = Instance <SceneHeader> .FromStream(br, 0);

            meshinfo = Instance <MeshInfo> .FromStream(br, header.ptrMeshInfo);

            verts = InstanceList <Vertex> .FromStream(br, meshinfo.ptrVertexArray, meshinfo.cntVertex);

            restartPts = InstanceList <PosAng> .FromStream(br, header.ptrRestartPts, header.cntRestartPts);

            visdata = InstanceList <VisData> .FromStream(br, meshinfo.ptrColDataArray, meshinfo.cntColData);

            quads = InstanceList <QuadBlock> .FromStream(br, meshinfo.ptrQuadBlockArray, meshinfo.cntQuadBlock);

            //optional stuff, can be missing
            if (header.ptrSkybox != 0)
            {
                skybox = Instance <SkyBox> .FromStream(br, header.ptrSkybox);
            }
            if (header.ptrVcolAnim != 0)
            {
                vertanims = InstanceList <VertexAnim> .FromStream(br, header.ptrVcolAnim, header.cntVcolAnim);
            }
            if (header.ptrAiNav != 0)
            {
                nav = Instance <Nav> .FromStream(br, header.ptrAiNav);
            }
            if (header.ptrTrialData != 0)
            {
                trial = Instance <TrialData> .FromStream(br, header.ptrTrialData);
            }

            if (header.cntSpawnPts != 0)
            {
                br.Jump(header.ptrSpawnPts);
                unkadv = new UnkAdv(br, (int)header.cntSpawnPts);
            }


            if (header.cntTrialData != 0)
            {
                br.Jump(header.ptrTrialData);

                int cnt = br.ReadInt32();
                int ptr = br.ReadInt32();

                br.Jump(ptr);

                for (int i = 0; i < cnt; i++)
                {
                    posu1.Add(new PosAng(br));
                }
            }


            if (header.cntu2 != 0)
            {
                br.Jump(header.ptru2);

                int cnt = br.ReadInt32();
                int ptr = br.ReadInt32();


                br.Jump(ptr);

                for (int i = 0; i < cnt; i++)
                {
                    posu2.Add(new Vector3s(br));
                }
            }

            /*
             * //water texture
             * br.BaseStream.Position = header.ptrWater;
             *
             * List<uint> vptr = new List<uint>();
             * List<uint> wptr = new List<uint>();
             *
             * for (int i = 0; i < header.cntWater; i++)
             * {
             *  vptr.Add(br.ReadUInt32());
             *  wptr.Add(br.ReadUInt32());
             * }
             *
             * wptr.Sort();
             *
             * foreach(uint u in wptr)
             * {
             *  Console.WriteLine(u.ToString("X8"));
             * }
             *
             * Console.ReadKey();
             */

            //read pickups
            for (int i = 0; i < header.numPickupHeaders; i++)
            {
                br.Jump(header.ptrPickupHeadersPtrArray + 4 * i);
                br.Jump(br.ReadUInt32());

                pickups.Add(new PickupHeader(br));
            }

            //read pickup models
            //starts out right, but anims ruin it

            br.Jump(header.ptrPickupModelsPtr);
            int x = (int)br.BaseStream.Position;

            for (int i = 0; i < header.numPickupModels; i++)
            {
                br.BaseStream.Position = x + 4 * i;
                br.BaseStream.Position = br.ReadUInt32();

                dynamics.Add(new LODModel(br));
            }
        }