public static ETTask <IActorResponse> Call(this ActorMessageSenderComponent self, long actorId, IActorRequest message, bool exception = true) { if (actorId == 0) { throw new Exception($"actor id is 0: {MongoHelper.ToJson(message)}"); } var tcs = new ETTaskCompletionSource <IActorResponse>(); int process = IdGenerater.GetProcess(actorId); string address = StartProcessConfigCategory.Instance.Get(process).InnerAddress; Session session = NetInnerComponent.Instance.Get(address); InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); instanceIdStruct.Process = IdGenerater.Process; message.ActorId = instanceIdStruct.ToLong(); message.RpcId = ++self.RpcId; self.requestCallback.Add(message.RpcId, new ActorMessageSender((response) => { if (exception && ErrorCode.IsRpcNeedThrowException(response.Error)) { tcs.SetException(new Exception($"Rpc error: {MongoHelper.ToJson(response)}")); return; } tcs.SetResult(response); })); session.Send(message); return(tcs.Task); }
public static async ETVoid HandleIActorMessage(Session session, IActorMessage iActorMessage) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(iActorMessage.ActorId); int replyId = instanceIdStruct.Process; instanceIdStruct.Process = IdGenerater.Process; iActorMessage.ActorId = instanceIdStruct.ToLong(); Entity entity = Game.EventSystem.Get(iActorMessage.ActorId); if (entity == null) { Log.Error($"not found actor: {MongoHelper.ToJson(iActorMessage)}"); return; } MailBoxComponent mailBoxComponent = entity.GetComponent <MailBoxComponent>(); if (mailBoxComponent == null) { Log.Error($"actor not add MailBoxComponent: {entity.GetType().Name} {iActorMessage}"); return; } Session ss = NetInnerComponent.Instance.Get(replyId); await mailBoxComponent.Handle(ss, iActorMessage); }
public ProcessActorId(long actorId) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); this.Process = instanceIdStruct.Process; instanceIdStruct.Process = Game.Options.Process; this.ActorId = instanceIdStruct.ToLong(); }
public static async ETVoid HandleIActorRequest(Session session, IActorRequest iActorRequest) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(iActorRequest.ActorId); int replyId = instanceIdStruct.Process; instanceIdStruct.Process = IdGenerater.Process; iActorRequest.ActorId = instanceIdStruct.ToLong(); string address = StartProcessConfigCategory.Instance.Get(replyId).InnerAddress; Session ss = NetInnerComponent.Instance.Get(address); Entity entity = Game.EventSystem.Get(iActorRequest.ActorId); if (entity == null) { Log.Warning($"not found actor: {MongoHelper.ToJson(iActorRequest)}"); ActorResponse response = new ActorResponse { Error = ErrorCode.ERR_NotFoundActor, RpcId = iActorRequest.RpcId, }; ss.Reply(response); return; } MailBoxComponent mailBoxComponent = entity.GetComponent <MailBoxComponent>(); if (mailBoxComponent == null) { ActorResponse response = new ActorResponse { Error = ErrorCode.ERR_ActorNoMailBoxComponent, RpcId = iActorRequest.RpcId, }; ss.Reply(response); Log.Error($"actor not add MailBoxComponent: {entity.GetType().Name} {iActorRequest}"); return; } await mailBoxComponent.Handle(ss, iActorRequest); }
public void Handle(Session session, MemoryStream memoryStream) { ushort opcode = 0; try { long actorId = BitConverter.ToInt64(memoryStream.GetBuffer(), Packet.ActorIdIndex); opcode = BitConverter.ToUInt16(memoryStream.GetBuffer(), Packet.OpcodeIndex); Type type = null; object message = null; // 内网收到外网消息,有可能是gateUnit消息,还有可能是gate广播消息 if (OpcodeTypeComponent.Instance.IsOutrActorMessage(opcode)) { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); instanceIdStruct.Process = Game.Options.Process; long realActorId = instanceIdStruct.ToLong(); Entity entity = Game.EventSystem.Get(realActorId); if (entity == null) { type = OpcodeTypeComponent.Instance.GetType(opcode); message = MessageSerializeHelper.DeserializeFrom(opcode, type, memoryStream); Log.Error($"not found actor: {session.DomainScene().Name} {opcode} {realActorId} {message}"); return; } if (entity is Session gateSession) { // 发送给客户端 memoryStream.Seek(Packet.OpcodeIndex, SeekOrigin.Begin); gateSession.Send(0, memoryStream); return; } } type = OpcodeTypeComponent.Instance.GetType(opcode); message = MessageSerializeHelper.DeserializeFrom(opcode, type, memoryStream); if (message is IResponse iResponse && !(message is IActorResponse)) { session.OnRead(opcode, iResponse); return; } OpcodeHelper.LogMsg(session.DomainZone(), opcode, message); // 收到actor消息,放入actor队列 switch (message) { case IActorRequest iActorRequest: { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); int fromProcess = instanceIdStruct.Process; instanceIdStruct.Process = Game.Options.Process; long realActorId = instanceIdStruct.ToLong(); void Reply(IActorResponse response) { Session replySession = NetInnerComponent.Instance.Get(fromProcess); // 发回真实的actorId 做查问题使用 replySession.Send(realActorId, response); } InnerMessageDispatcherHelper.HandleIActorRequest(opcode, realActorId, iActorRequest, Reply); return; } case IActorResponse iActorResponse: { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); instanceIdStruct.Process = Game.Options.Process; long realActorId = instanceIdStruct.ToLong(); InnerMessageDispatcherHelper.HandleIActorResponse(opcode, realActorId, iActorResponse); return; } case IActorMessage iactorMessage: { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId); instanceIdStruct.Process = Game.Options.Process; long realActorId = instanceIdStruct.ToLong(); InnerMessageDispatcherHelper.HandleIActorMessage(opcode, realActorId, iactorMessage); return; } default: { MessageDispatcherComponent.Instance.Handle(session, opcode, message); break; } } } catch (Exception e) { Log.Error($"InnerMessageDispatcher error: {opcode}\n{e}"); } }